Hi,
I have a strange issue that i can't figure out. When importing my character in Unity (whit auto set up, it's not my first character import but i only have problem with this one).
I have some faces that are black. I was thinking about a skin weight issue on the begining, but the unlit shader show that it's not the issue ! It seems like the texture cloth is baked in T-pose and cause this strange result.
I can suggest it's a normal issue too, but i don't think so, i made some test everything was pretty clear.
I have to precise : My character in this postition lokk fine with the shape of the cloth. But in T-pose, before export, the pants is a bit messed up because there is large faces between the legs.
Do you have any suggestion about how this issue can happen ? I realy have the impression that texture are baked because faces are messed up in T-pose.