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Has anyone experimented with exporting an animated scene in USD and rendering in Blender?

Posted By Jeffster The Mighty 3 Years Ago
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Has anyone experimented with exporting an animated scene in USD and...

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Jeffster The Mighty
Jeffster The Mighty
Posted 3 Years Ago
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Okay, so I bought IC8 and exported a USD file. The switch camera was animated, One of my objects was animated on the y axis, but not rotating. More experiments to come
Jeffster The Mighty
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All that said, the USD files are tiny compared to the MI files. I may just go the Omniverse route.
animagic
animagic
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jjdigitalgraphics (5/14/2022)
All that said, the USD files are tiny compared to the MI files. I may just go the Omniverse route.

Omniverse is still considered a prototype, but one nice thing about it is that you can combine USD files in an Omniverse scene, meaning that you could combine animated content from different sources.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Jfrog
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@animagic
BTW, I needed to set the scale factor to 0.01 to get the right size.


Don't wont to be off topic but curiously I had to do the same thing in Unity after exporting from CC4. It never happened before. Perhaps it has nothing to do with Blender...

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animagic
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Jfrog (5/14/2022)
@animagic
BTW, I needed to set the scale factor to 0.01 to get the right size.


Don't wont to be off topic but curiously I had to do the same thing in Unity after exporting from CC4. It never happened before. Perhaps it has nothing to do with Blender...

My understanding is that it has to do with the unit of measurement of the application. In iClone it's 1 cm and I believe in Blender it's 1 meter (100 cm). Maybe it's the same in Unity.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg


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