cosmindan08
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cosmindan08
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 21
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Hello all I have the latest version of iClone and 3DXchange. I watched over 20 tutorials on YT on how to convert Mixamo animations to iClone and none of them are working it seems. I import the animation in 3d, convert it to Non-standard, choose Maya 3d and then either send it to iClone(which sends the whole character with no motion) or export (which has nothing to do with the actual motion) are not working. What am I missing here please? I wasted over 5 hours and still nothing works for a 2 sec animation. Thank you
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michaelrbarton
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michaelrbarton
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 974,
Visits: 11.2K
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You should use the y bot to receive Mixamo motions and convert to non standard. Look at my video tutorial I just made today on how to convert Mixamo to iClone. When you import the motions. if you have many, click select all, then you can import a lot of Mixamo motions at one time. You have to import motions into 3DXChange and then add all to perform. Then click the export arrow on top tab. When you send the motions to iClone, uncheck the box where it says Export Geometry. Check the box where it says export .rlmotion. You can also mirror the motions. In Mixamo download of FBX motions, I used FBX Binary. I hope this helps. I thank God for helping me.
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bad_character
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bad_character
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 75,
Visits: 563
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Oh man, I've been feeling fighting this off and on for a couple days dancing around the edges but never able to import one of those packs. This finally gave me the key - have to start with a single, be sure to convert it and then import the pack on that. I tried every other way to get a tpose entry in the mix. Thank you.
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