inlimbo
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inlimbo
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 153
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I have used the Live Face App with the Motion Live Plugin for facial animation. There were some weird neck motions in the middle, and I want to remove those, and smooth other things in general. How do I edit or refine the motions? Can I use the curve editor plugin to do this? Thanks.
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inlimbo
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inlimbo
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8,
Visits: 153
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Anyone have any idea how to edit the animation or motion from live face facial capture?
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mtakerkart
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mtakerkart
Posted 3 Years Ago
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Not yet but with Iclone 8 yes. See video at 4:35
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inlimbo
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inlimbo
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8,
Visits: 153
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Thanks for your response, I appreciate your answer and the video reference! However, I'm specifically asking about facial capture animation from live face. How does one edit facial mocap from live-face now, if at all?
(The point in the video timeline you referenced shows the curve editor that does exist as a plugin for iclone 7. And the video is showing a curve adjustment of the body, not imported facial mocap, so it's hard to say whether iclone 8 would address this or not.)
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mtakerkart
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mtakerkart
Posted 3 Years Ago
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This character has a facial mocap and currently with Iclone 7 you can only edit blenshapes with the Face key which creates a keyframe in the timeline. But there is only one track for all the muscles. you can have a setting with the transition curve preset. What is certain is that for the moment the curve editor plugin does not manage blendshapes.
93% of original size (was 542x16) - Click to enlarge![https://forum.reallusion.com/uploads/images/d737440c-8e9a-478f-a5b8-e584.jpg](https://forum.reallusion.com/uploads/images/d737440c-8e9a-478f-a5b8-e584.jpg)
Regarding the WIP video I posted I assume (but above all I hope) that the curve editor includes in Iclone 8 will allow us to manage all the blendshapes of a facial mocap by (maybe) applying a "sample track" to make all the keyframes accessible.This is what I understand in the video.
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inlimbo
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inlimbo
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8,
Visits: 153
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Thank you for your response!
So you're saying, once one brings in facial mocap data through live-face, THEN they can open up the face puppet tool (or whatever it's called) in order to edit blendshapes with the Face key?
I really appreciate your detailed post. Is this also called out in any of Reallusion's official documentation? I originally assumed that Reallusion themselves or Peter would respond with a precise area of help text or the manual where this is covered.
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mtakerkart
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mtakerkart
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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So you're saying, once one brings in facial mocap data through live-face, THEN they can open up the face puppet tool (or whatever it's called) in order to edit blendshapes with the Face key? Yes. with a precise area of help text or the manual where this is covered This is the face key page of the user manual: https://manual.reallusion.com/iClone_7/ENU/Content/iClone_7/7.9/08-Animation/Facial-Animation/The-Settings-Relations-in-Muscle-Expression-and-Modify-Tabs.htm
I suggest you to explore the Reallusion youtube channel . There's lot of tutorial wich cover the majority of the Iclone function. Just type in the search some key word on the Video tab.
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