In the Work in Progress III (WIP III), we’d like to show how artists can create accentuated characters with their unique set of expression styles. With the newly introduced Expression Profile Editor, designers can use native modelling morphs and bone tools to reshape expressions. Users can take advantage of the FBX workflow between Blender, Maya, and 3ds Max to create custom expression morphs, to make batch facial updates back to Character Creator.
Furthermore, Delta Mush helps you smooth the messy parts of the mesh, either to fix the cloth distortion or to clean facial morphs. Character Creator 4 enables everyone to produce high-quality models which are ready for animation for well-crafted personalities.
00:00 Opening
00:22 Expression Editor - Native Morph Slider Editing
01:12 Expression Editor - External Blendshape Editing (FBX/OBJ)
02:05 Mesh Smoothing Tools - Delta Mush
Peter
Forum Administrator
www.reallusion.com