BrotherShamus
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BrotherShamus
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 14,
Visits: 63
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I hope I'm posting this in the right place... my apologies if I'm not. My question is about importing an animated character into Blender. I can create, animate and import the character without issue... but the animation is stationary in Blender. So... a walking animation is 'walking on the spot'. I've been faking my way through it by adding keyframes in Blender and it works fairly well for a character walking in a straight line but wouldn't work for a 'turning walk' animation. Is there a way for me to import the actual distance between the starting and finishing point? I'm using the CC3 to Blender add-on in Blender and exporting the FBX as an iMotion (through CC3). Any help or advice would be greatly appreciated.
Thanks.
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