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Burve LTD
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Burve LTD
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 26
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Hi,
I am trying to map CC3 Avatar hands to OVR Hand Tracking in Unity (by reusing existing mapping script and retargeting bones of the CC3 Avatar hands), but I got a problem with some hand bones rotation. Original OVR demo hands have different bone rotations (especially for the left hand), so I wondered how to rotate CC3 character bones in CC3 or 3DExchange 7 to match default OVR hands?
Or are there other approaches to getting CC3 Avatar hands mapped to the Hand Tracking on Oculus in Unity?
Thanks.
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