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Arms and Hands bone rotation is visually not symmetrical

Posted By B_v_R 3 Years Ago
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Arms and Hands bone rotation is visually not symmetrical

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B_v_R
B_v_R
Posted 3 Years Ago
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Hi everyone,

Could you please tell me why, the default CC3 character's bones of the Right Arm and Right hand (fingers) are not parallel to the ground in T pose, just like the Left Arm and Hand is?
The seem to work fine on both situation, but the visual representation of the bones is misleading.
Ill post these images here to clarify this.Thank you very much!

https://forum.reallusion.com/uploads/images/a7202d54-662f-49cb-975f-1664.png






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