jasondalycan
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jasondalycan
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 4,
Visits: 50
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Hi, I'm trying to create the most efficient pipeline possible whereby I create characters in CC3 and then export them to use in Babylon.js with their visemes included as morph targets. Currently when I export the CC3 characters to FBX format for import into blender (which can them convert the file to a .GLB which is compatible with Babylon.js) I do not see any visemes within the model. Is there a recommended approach to this?
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