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Export Characters from CC3 with Visemes to Babylon.js

Posted By jasondalycan 3 Years Ago
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jasondalycan
jasondalycan
Posted 3 Years Ago
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Hi,
I'm trying to create the most efficient pipeline possible whereby I create characters in CC3 and then export them to use in Babylon.js with their visemes included as morph targets.  Currently when I export the CC3 characters to FBX format for import into blender (which can them convert the file to a .GLB which is compatible with Babylon.js) I do not see any visemes within the model.  Is there a recommended approach to this?



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