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Play Back Laggy

Posted By Discount Play Market 4 Years Ago
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Discount Play Market
Discount Play Market
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Hello, I have a 4 minute long project that has a lot of keyframes going on.  When I played it back it was quite laggy. I have flatten all keys, made all props and avatars Invisible( except for the one I'm currently working on) turned off soft clothes, changed to quick mode, turned down level of detail, which all brought it down to the slightest lag, but I would prefer no lag, so that I can see if all movements and expression are in the right places. Does anyone else have any other suggestions please? 
kungphu
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There’s a spot on the top of the screen that states “high” by default where you can select high, medium, or low. As long as you are happy with the lighting etc. on the screen, for animation preview or mocap it’s better to put that in low. That will give you a better presentation of what you will see when rendered. It simplifies the visuals to help with lag. When ready to render you can move it back up to high. Hope it helps!

My "NEWEST" Latest:)  Movie Made With Amaaaazing iClone


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Discount Play Market
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Thank you Kungphu, quick mode was one of the things I mentioned that I tried. It's when I watch back in full screen mode that I see the lag, but probably nothing I can really do about that 
kungphu
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Ah… I missed that part. The only other thing I can think of is full screen mode but that’s what it looks like you’re doing already. Whe. You say you’re viewing in full screen are you viewing via full screen with no menus etc. (Cntrl+7). If that’s the case, that’s about all you can do for real-time. Just do a low res render to check the jerkiness. I can’t think of anything else.

My "NEWEST" Latest:)  Movie Made With Amaaaazing iClone


—> High Noon”ish” in Narrow Valley<—



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Thanks kungphu
4u2ges
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One other thing which might help a bit, is to turn the Auxiliary light on. It kills shadows and diminishes most other lights sources in the project, but it does boost  FPS a bit.
Otherwise I am so got used to lags, so that when I need to evaluate motions for a particular character and/or apply Live Face for that character, I literally DELETE everything in the scene, save this project as a temp.
And then do all the motions checking, tweaking, record expression track, Save all as Motion+ and apply that track to the main project. Time consuming, but it's best I could do with heavy loaded projects.

Another thing to do is to check if you have too many props in the scene. iClone starts lagging after certain number of props are loaded (literally objects).
Depends on your PC characteristics, but projects with over 200-250 objects (with many materials) would lag on any machine. If you can merge some of them together (both objects and materials) that also might help.





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Thank you so much for the tips 4u2ges



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