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mtakerkart
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mtakerkart
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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when we also look at the trend for the future, udk5's "Nanite" technology no longer requires the creation of low resolution objects / characters, which implies that DAZ has every interest in facilitating the export of its store because the majority of their stock is in hirez. I think Iclone 8 will be the main animation tool for Indie but CC4 will have to compete with Metahuman. One of the Royal ways that I see for Iclone is that there will be an application that will allow our films to be broadcast in the "Metaver" format in a easy way. Iclone would be the easiest tool to create this.
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magikshow
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magikshow
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 12,
Visits: 1.0K
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I have been a user of Reallusion for 10 years. Will I have to buy cc4 and iclone 8 again?
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Zeronimo
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Zeronimo
Posted 3 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 482,
Visits: 19.3K
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magikshow (1/3/2022) I have been a user of Reallusion for 10 years. Will I have to buy cc4 and iclone 8 again?No one is obliged to buy iC8 and CC4, you can continue to use iC7 and CC3 without any problems, they should be available for download until iC10 and CC6 are released, for those who own iC7 and CC3. IC7 and CC3 will no longer be available for sale to new users once iC8 and CC4 are released. But if you want to benefit from the new features, you will have to buy the new versions
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General Picture Animation
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General Picture Animation
Posted 3 Years Ago
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 335,
Visits: 6.6K
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I bought iClone when it was nothing more than a silly little toy called "It's Me." No kidding!
Animating now to life itself --Walt Whitman
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magikshow
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magikshow
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 12,
Visits: 1.0K
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General Picture Animation (1/3/2022) I bought iClone when it was nothing more than a silly little toy called "It's Me." No kidding!I bought everything from realyuzhn, all programs and plugins! Now I have to buy this program again? I hope there will be a good discount for the golden user?
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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magikshow (1/3/2022)
I bought everything from realyuzhn, all programs and plugins! Now I have to buy this program again? I hope there will be a good discount for the golden user?Existing iClone and Character Creator users will be able to upgrade for a discounted price upon release. You won't have to pay full price.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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ojala.juha (12/25/2021) Hello! The trailer showed that we can import custom characters inside CC4. Does this mean that we can equip the custom character with the clothes we have?Hi... It depends on the character type being imported. If you import a character with a non-standard bone structure then the character will be classified as a non-standard character and so standard cc clothing won't be compatible. However, if a character is imported and converted as a standard CC character then it will be compatible with all existing clothing.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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mazinkaiser.zero (12/12/2021) Is it going to be possible to import Daz characters with geografts correctly? I imagine something like Genesis 8 Centaur wouldn't be as a straightforward process due to the rigging but for stuff like bipedal demon legs, tails, horns, cybernetic arms, etc, it should work at least as a non standard character, right? As long as the grafts get properly attached to the character instead of getting imported as accessories/clothing as they currently do, as far as I know.
PD. I think it is currently possible to do it with CC3+ and iClone7, by sending the Daz figure to Blender to merge the grafts with the base mesh and rig, then send to 3dxchange7 to set them up as non-standard characters but I haven't been able to figure out how to do it properly yet, so I'm basically wondering if CC4 will make that process better/easierVirtually any character will be able to be imported into CC4, however not all characters will be converted as standard CC characters and some will still be classified as non-standard characters. Unfortunately full details of all the new character conversion features of CC4 have yet to be finalised, but hopefully these will be finally revealed later in the month in the new WIP videos.
Peter Forum Administrator www.reallusion.com
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Miranda (RL)
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Miranda (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Thanks Peter for comments. Hi mazinkaiser.zero, Yes, the native Daz characters could be imported. Although extra meshes like tails, horns won't be rigged, you can further assign them to be "spring bone" for animation. Take this Sketchfab model for example,
Peter (RL) (1/4/2022)
mazinkaiser.zero (12/12/2021) Is it going to be possible to import Daz characters with geografts correctly? I imagine something like Genesis 8 Centaur wouldn't be as a straightforward process due to the rigging but for stuff like bipedal demon legs, tails, horns, cybernetic arms, etc, it should work at least as a non standard character, right? As long as the grafts get properly attached to the character instead of getting imported as accessories/clothing as they currently do, as far as I know.
PD. I think it is currently possible to do it with CC3+ and iClone7, by sending the Daz figure to Blender to merge the grafts with the base mesh and rig, then send to 3dxchange7 to set them up as non-standard characters but I haven't been able to figure out how to do it properly yet, so I'm basically wondering if CC4 will make that process better/easierVirtually any character will be able to be imported into CC4, however not all characters will be converted as standard CC characters and some will still be classified as non-standard characters. Unfortunately full details of all the new character conversion features of CC4 have yet to be finalised, but hopefully these will be finally revealed later in the month in the new WIP videos.
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Miranda (RL)
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Miranda (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Siverse, Custom characters that do not utilize CC bones are categorized as non-standard characters. Non-standard characters do not support bone-driven morphs. However, users can customize Expression blendshapes to replicate bone-driven morphs. Siverse (12/19/2021) Hi was wondering can we create body morphs for our imported characters in the new CC4?
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