Profile Picture

Character Creator 4 is Arriving: New Features Introduction

Posted By Miranda (RL) 3 Years Ago
Rated 4.7 stars based on 3 votes.

Character Creator 4 is Arriving: New Features Introduction

Author
Message
skiski
skiski
Posted 3 Years Ago
View Quick Profile
New Member

New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 4, Visits: 19
Hello,
It would be great if you could release a python API for CC3/CC4 and SkinGen
Tara921012
Tara921012
Posted 3 Years Ago
View Quick Profile
New Member

New Member (23 reputation)New Member (23 reputation)New Member (23 reputation)New Member (23 reputation)New Member (23 reputation)New Member (23 reputation)New Member (23 reputation)New Member (23 reputation)New Member (23 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 1, Visits: 45
Will we be able to add body morphs to characters we import? I see there is facial editing, but what about body? Would be great if I could apply some human morphs to non human characters. 

cc4
Hookflash
Hookflash
Posted 3 Years Ago
View Quick Profile
Veteran Member

Veteran Member (952 reputation)Veteran Member (952 reputation)Veteran Member (952 reputation)Veteran Member (952 reputation)Veteran Member (952 reputation)Veteran Member (952 reputation)Veteran Member (952 reputation)Veteran Member (952 reputation)Veteran Member (952 reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 98, Visits: 2.3K
Can someone elaborate on the "Delta Mush" feature listed in the CC3 vs CC4 comparison? Is this going to be similar to Maya's delta mush deformer, which is used to correct bad joint deformation in characters, and will it transfer to iClone 8?
delebash
delebash
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 41, Visits: 448
First off I really like CC3.  That being said there is a clear quality difference in Unreal's Metahuman characters and CC3.  Will the CC4 character base be improved to match or beat the quality of the Metahuman characters?

When you talk about being able to use any character model in CC4 what do you mean by that?  Currently with 3DExchange we can do that although it can be a pain.  Does this mean we will have 1 click imports for Metahuman, Daz characters without having to map bones or expressions?

Thanks!
Peter (RL)
Peter (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)Distinguished Member (115.8K reputation)

Group: Administrators
Last Active: Yesterday
Posts: 22.7K, Visits: 35.7K
delebash (11/21/2021)


When you talk about being able to use any character model in CC4 what do you mean by that?  Currently with 3DExchange we can do that although it can be a pain.  Does this mean we will have 1 click imports for Metahuman, Daz characters without having to map bones or expressions?

Thanks!


Like 3DXchange you will be able to import Non-Standard and Non-Human characters but the process is streamlined and much improved. For common character types the process will be automatic (1-Click), but for characters with unusual bone structures some manual mapping will still be required.


                                                                

Peter
Forum Administrator

www.reallusion.com


facr73
facr73
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)

Group: Forum Members
Last Active: 2 hours ago
Posts: 208, Visits: 21.8K
Peter,

It could have a mirror match for bones when the structure is different. For instance, when choosing left_arm it could just automatically select and map the right_arm...
It would save the trouble to do all for the other side :-)
delebash
delebash
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 41, Visits: 448
One thing that may help is for those characters that have an unusual type is either for you or other customers to create settings for those characters.  Maybe a github repo where settings can be uploaded for anyone to download.  That way you get help from the community in mapping other character types.  Just a thought.  Cheers!!
a373157868
a373157868
Posted 3 Years Ago
View Quick Profile
New Member

New Member (21 reputation)New Member (21 reputation)New Member (21 reputation)New Member (21 reputation)New Member (21 reputation)New Member (21 reputation)New Member (21 reputation)New Member (21 reputation)New Member (21 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2, Visits: 58
I'm looking forward to that!  I love your software!  This allowed me, who was new to UE4, to make UE4 characters!  I've been struggling with facial capture and dynamic expression wrinkles lately!  There are!  I'm looking forward to this nice app fixing the tongue's IPHONE capture!  I'm sure it won't be difficult for your talented team!  
Edited
3 Years Ago by a373157868
General Picture Animation
General Picture Animation
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 335, Visits: 6.6K
What does CC4 mean for CC3+ characters???

Will there be a CC4 format that tempts us to recreate the same characters anew to take advantage of anything new????

Animating now to life itself --Walt Whitman 
mtakerkart
mtakerkart
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)Distinguished Member (15.7K reputation)

Group: Forum Members
Last Active: 11 hours ago
Posts: 3.1K, Visits: 28.2K
"There will be an advanced facial expression set that includes 140+ morphs to give your CC3+ characters authentic facial expressions."

https://magazine.reallusion.com/2021/11/05/character-creator-4-new-features-introduction/




hope this helps




Reading This Topic