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What's New in iClone 7.93

Posted By Miranda (RL) 3 Years Ago
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Miranda (RL)
Miranda (RL)
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Hi everyone,

iClone is updated to version 7.93 to support iClone Omniverse Connector and fix some major bugs.

iClone Omniverse Connector adds the power of a full 3D animation system including animated characters, lights, cameras, and props to NVIDIA Omniverse. The USD workflow and integration into NVIDIA’s 3D collaboration and simulation platform simplifies digital human creation and animation. You can find more information HERE.

Other key updates listed below:
  • New MaterialModifer.iSubstance for ActorCore characters. ActorBUILD and ActorSCAN characters can use RGB Mask and Color ID Mask to quickly partition the materials and adjust colors.
  • AccuLips now works for ActorCore characters (ActorBUILD and ActorSCAN).
    *Note: We will update most existing ActorCore characters in the week of Nov 8th to support the features above. Purchased users can download the characters by then.
    *Toon Figures Vol.1 content pack will be supported later. No specific date yet.
  • ExpressionPlus now works for ActorCore characters (ActorBUILD and ActorSCAN).
    *Note: The current priority is to give support for upcoming content packs. For packs that have already been released, please wait for the next Smart Gallery content update announcement.
    *Note: In order to support the aforementioned functionalities, you'll need to update the Actorcore actor via Smart Gallery > Update.
Bug fixes:
  • Viseme Track > Talking Style Editor settings are not being saved with iTalk, iMotionPlus, and FBX files. (FT #7833, reported by e1_scheer)
    *Note: Talking style settings are currently baked frame by frame when saved, which will cause the preset to reset to Global_100. If you need to store the preset settings, then you'll have to save the scene as an iProject.
  • Characters exported with the Export FBX > Unity Preset from iClone have different bone names compared to exported FBX characters from Character Creator (also using Unity Preset)
  • Failure to export embedd ToKo_Lewis (AccuLips_Demo_Lewis_ToKoMotion.iProject) to FBX. 
  • iClone crashes as a result of executing Export FBX on certain characters with the Unreal or Unity preset. (FT #8163, reported by lorenzo44)
  • Certain audio files imported via Create Menu > Create Script > Audio File crashes iclone. Only uncompressed audio WAV files are supported for the time being. (FT #7998, #7807, reported by oberdoofus and sebastien.acacia)
  • iClone crashes as a result of applying Paint Material to objects that have undergone Consolidate Materials. 
  • Application crashes as result of applying certain eyebrow content (i.e. Old_Sparse.rlHair from Beard & Brows Builder pack) and exporting the character in FBX format to Unreal. 

You may check Release Note for the complete updates. 


Reallusion Team
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3 Years Ago by Miranda (RL)
wires
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Nice little set of fixes. CoolSmile

Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


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what is ActorCore?
 is it something we need an expert license for?
wires
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Jbowdoin (11/4/2021)
what is ActorCore?
 is it something we need an expert license for?

 ActorCore is a collection of Motions and characters that can be used within iClone and a wide selection of Games and other software such as Blender.

You can get full details here

Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


Miranda (RL)
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Hi everyone,

Version 7.93 was updated from v3.93.5902.1 to v7.93.5904.1 with the following changes: 
  • Fixed: Exporting Game Base Characters in USD format results in a loss of animation, reset of character position, with offset to the hair and eyeballs. (Reference to this image, posted on this post)
  • Fixed: No suitable thumbnails for ActorCore MaterialModifier.iSubstance.

Reallusion Team



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