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kolyada.data
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kolyada.data
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 14
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Hi everyone, I'm new in CC3, still experimenting and learning, but I don't find answer to my question. I'm trying to create heads for my game with face morph for creating facial animations inside Unreal. Is there a way to create in CC3 somethink like in the attached screen with morph targets and rigged to Epic Skeleton?
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calembendell
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calembendell
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 51
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The easiest way to achieve this will be with a full body skeleton with the vertices outside of your effective area hidden. Add an empty cloth mesh, bind it as cloth, use the hide mesh tool to hide unnecessary vertices, export with hidden faces deleted to Unreal Engine. Then when importing to Unreal double check that "Import Morph Targets" is set to true.
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kolyada.data
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kolyada.data
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 14
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Thanks, I'll try
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