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Importing animated props

Posted By neobrea 4 Years Ago
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neobrea
Posted 4 Years Ago
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Hello,

     I am having issues importing a prop with animation to be used as a reach effector. For the first issue, I can import a prop with animation, and I can clearly see the animation playing out. However, if I select the prop as a reach target, nothing happens. From what I can see, this is because imported objects actually get imported as parented to a root node, which does not have animation, and the animated prop you see is really only for visual purposes. So, when selecting the prop as a reach target, to me it seems you are actually just selecting the animated root node. Is there any way around this? As a side note, when used as reach effectors, the rotation of the object seems to follow just fine, but perhaps I'm missing something.
     For the second issue, the animated props I am importing have root nodes all being imported to world zero while retaining geometry at correct positions, which makes it difficult to edit transforms and impossible to edit rotations. I can [tediously] get around this by updating animated props to start their animations at world zero and repositioning them to start positions in iClone, but is there a way to make the root node start in the appropriate position?

So, to sum up:
1. How to get around the root node not containing animation data, or alternatively, allowing the mesh that you actually see to be used as reach target?
2. How to get around the root node not containing positioning data?

Bonus question: If there aren't any solutions to the above, is there any way to copy a set of keys [in Curve Editor or otherwise] from one object to another?



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