Hi, faces generated with headshot (auto or pro mode, but specifically pro mode) are asymmetrical. This renders headshot essentially unusable in any professional context, game or film, as the symmetry is mandatory to be able to sculpt the actual final design (morphs even thousands of them, are just a quick stepping stone, they don't allow in any way to model a final character for a non-hobby project.)
Currently the lack of perfect symmetry in the generated face model forces you to sculpt non symmetrically, first one side then the other, for the overall design, the HD sculpt with millions of polygons, the texture paint, but also all the blendshapes/facial expression shapes that you want to customize.
Character creator can totally revolutionize small productions by allowing to skip the most time consuming steps in the pipeline and allow focus on actual design, but headshot cannot currently be part of that as the asymmetry of the generated face prevents it to be worked on and properly designed, so it can only be used to generate this specific reallusion-looking type of semi-realistic faces, and not the infinity of different designs and art directions any game of film production would need.
I've tested headshot on stylized character, and it totally works to speed up a workflow, but the asymmetry makes it unviable.
Just an example to show what I mean by creating different styles with headshot than the classic semi realistic it's mainly currently used for in the examples we can see online. As I needed to sculpt with subdivisions on this face I generated by hand without headshot (although it would have been faster with headshot) but doing it manually I can keep it symmetrical and design the actual character from the cc3 base model generated from morphs.

Technically I guess headshot is currently generating asymmetrical results as most photos are asymmetrical, but even with a perfectly symmetrical photos the result is totally non symmetrical. (and thus unusable for any professional pipeline where you need to still sculpt the actual design over the headshot approximated generated face.)
Thanks a lot for any update on this.