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Extreme difference between Unreal and cc3

Posted By yepkoo 4 Years Ago
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yepkoo
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Thanks, I will try this

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vadim+2
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Not sure about the hair issue, but here's a tip for the skin quality
Activate SkinGen editor, set the quality to 4k, wait until it loads, and then press the "Update" button nearby.
It will force all skin textures to 4k. Deactivate the editor, save the project, and export it.



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Vadim Karpenko, Unreal Engine 4 developer.
yepkoo
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Thanks, Nathan

I'm using the highest resolution.
I choose HQ Shader with CC Setup.
Not only do I have this problem with the characters, I exported a car, almost all the patterns on it were lost.
Some assets are transferred perfectly, while others have changes.

Maybe it has something to do with the light as you said, I need to try more, but I didn't think it would be this hard to export.


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ultimativity
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My first instinct would be to compare your lighting in the two applications. If UE is too bright you loose the shadows.
My second instinct would be to check the resolution of the skin in UE.  I have not attempted importing, but does UE import at lower resolution than your original resolution?  Either way, I would try to increase the skin resolution in UE.

Nathan

yepkoo
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I want to see the same clarity with Unreal engine, but I can't get it.Any idea about this? What should I do?

Left : iclone
Right : Unreal Engine

For the competition, I was going to create the environment with the Unreal Engine. But since it looks pretty bad, I'll render it with the iclone program.


https://forum.reallusion.com/uploads/images/3c6a1898-b4b0-43fb-94be-6d15.jpg

https://forum.reallusion.com/uploads/images/3f7a5644-97eb-4060-acbb-59fb.jpg

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yepkoo
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Hi;
I have a problem that I have had for a long time.

There is a lot of difference in characters between CC and Unreal.
Hair does not transfer properly.

In addition, the skin quality of the characters changes drastically.

I tried every way. I transferred it with Unreal live link and it was broken. I tried exporting with CC3 and nothing changed.
Also, when I export with iclone, the face animations do not appear. Only eye movements are coming, but animations on other parts of the face do not work. It works with Unreal Live link but vaguely, the facial features are transferred in a very bad image anyway

I created a new project. I managed to get a better image. I couldn't figure out why the old project got corrupted. Sometimes ue4 crashes when transferring characters.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UE4Editor_RLLiveLink!FRLLiveLinkModule::ShutdownModule() [D:\build\++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RLLiveLink\Source\RLLiveLink\Private\RLLiveLink.cpp:137]
UE4Editor_Core
UE4Editor_Cmd
kernel32
ntdll




Thank you

https://forum.reallusion.com/uploads/images/c6fb4b20-6db7-476b-bb89-815b.jpg


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