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kelbyvp
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kelbyvp
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 50,
Visits: 539
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I want to export just a shirt to UE4 (as an example). So, in CC3, I hide all the other clothing and the body meshes, and then I export to FBX. When I import the FBX to UE4, the mesh is just shirt, which is what I want. However, the materials and textures folder for the shirt includes materials and textures for the entire character, including all of the things I hid. I'm not sure how to stop this from happening, and it takes up a bunch of space in my project.
The problem is compounded because I'm actually making a modular character in UE4, so I don't just export/import the shirt. I separately export the shirt, the head, the arms, the legs, the feet, etc., as separate meshes, and then I combine all of those meshes in the modular character. That part all works fine, except that the materials and textures folders for each component mesh contains a separate copy of the materials and textures for the entire character. So, for example, every component has materials and textures for the tongue. Since the tongue materials/textures are large, and I now get stuck with many copies of each material/texture in the various folders, my content folder in UE4 because ridiculously large. I have to spend quite a bit of time manually deleting the extras.
Is there any way to export and then import into UE4 only those materials and textures for the non-hidden part of a given mesh?
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