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Imported ARKit Characters

Posted By zimtower009 3 Years Ago
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zimtower009
zimtower009
Posted 3 Years Ago
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I have my own characters, created in Blender, with all the default apple ARKit blendshapes. I can't figure out how to map these in 3dxchange for use in iClone, for 1-to-1 facial mocap. I do not use CC3+, I build my own characters.

Have any solutions, besides mapping out my blendshapes to arbitrary expressions?
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3 Years Ago by zimtower009
zimtower009
zimtower009
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Looks like I'm stuck mapping my shapes to arbitrary expressions. If the expression mapper in MotionLive allowed access to morphs, it would make the job so much easier.
zimtower009
zimtower009
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I see that CC4 will be more flexible when it comes out. Hopefully it solves this problem.
zimtower009
zimtower009
Posted 2 Years Ago
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This problem has been resolved by CC4 and IC8. I was able to import all my shapes through the FBX import function in Facial Profile Editor, then map them 1-to-1 via MotionLive Expression Mapping in IC8.



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