English


Profile Picture

How to ease in and out of LOOK AT

Posted By TimothyMasters 4 Years Ago
You don't have permission to rate!

How to ease in and out of LOOK AT

Author
Message
TimothyMasters
TimothyMasters
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 436, Visits: 802
Is there any way to gently ease in and out of a LOOK AT?  Other constraints have a little rectangular bar at the start and finish of the constraint, so I can drag it away from the arrowhead to control the length of the transition period.  I know I can apply a curve preset to the start or finish, but that alone is of little use because it goes all the way back to the prior key, which is often very far.  There isn't even a way (as far as I can tell) to insert a 'null' key as can be done with motion and transforms.  So unless I want a LOOK AT to begin much earlier than I want, and steadily lose effect during its lifetime, I have to use a 'Snap' transform at both ends.  But that gives an ugly head snap as the LOOK AT comes and then goes.  I studied the manual and found nothing that helps.  Surely I must be missing something.  Thanks!
4u2ges
4u2ges
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: 2 days ago
Posts: 5.3K, Visits: 16.6K
Yes, there is. But it is kind of weird. :Whistling:

For IN, add another Release key before Look at starts.
For OUT, copy Look At key and paste it somewhere before the release.







TimothyMasters
TimothyMasters
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 436, Visits: 802
Thank you!  Of course it makes perfect sense now that you demonstrate it, but I don't think I would have ever figured that out myself.  Frankly, I was assuming there was some obscure technical reason why iClone was unable to ease in and out, because if it were possible they would have made it easier.  Silly me.  This program is truly marvelous; I love it.  But there are some things...
mtakerkart
mtakerkart
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 3 days ago
Posts: 3.2K, Visits: 29.2K
Thank you so much 4u2ges

I dropped the "look at" looong time ago because of  the behavior was so inconsistent. Your tutorial is a revelation for me because I had never seen anywhere that it was necessary to do this.
I'm repeating myself again but all this weird behavior is due to the fact that Iclone only works in autorecord keyframes.
The day when we'll animate without autorecord our pipeline will seepup ;)



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!