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Rig Avatar in Unity

Posted By Sovo 4 Years Ago
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Sovo
Sovo
Posted 4 Years Ago
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Last Active: 4 Years Ago
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Hello.  I was advised by Reallusion support to post my question in this forum.  I'm having some diffuculty getting an exported Character Creator 3 model to work with Unity through mechanim.

I've followed tutorials and worked with both asset store animations and mixamo animations.  Both animations and CC3 rig are set to humanoid.  It seems as though something is off wherein the bones are "tilted" at the hip, and I'm just not smart enough to figure out what's going on.  It was such a basic import that I'm lost as to what could be occurring.  Any ideas? 

Screenshots:
https://forum.reallusion.com/uploads/images/37246467-257d-47e6-9aa2-4f25.png

https://forum.reallusion.com/uploads/images/4b1f1719-00f4-4f5e-abad-8e9c.png

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