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2021 iClone Lip-Sync Animation Contest -"Theodore "

Posted By Snappy07 4 Years Ago
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2021 iClone Lip-Sync Animation Contest -"Theodore "

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Snappy07
Snappy07
Posted 4 Years Ago
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75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/4a48b878-d951-48ca-9ce1-c679.jpg

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/6ef71ad1-f0d0-44b5-aa0c-9716.jpg


75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/72373672-a4ab-4024-9259-a574.jpg


75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ba58fece-468b-4462-a779-7118.png

WORK IN PROGRESS
Hi everybody, you're about to watch only a teaser from a story called Theodore.
It only becomes possible to be here in our living world is because of iClone and Reallusion. Thanks, Reallusion to able us to make our big stories possible and in an easy way.
It's going to be the first and the only entry for this contest for me, for a good reason, trust me (;
I'm using the help of Reallusion's great tools and my hard work and belief to be able to finish and polish the story.
Thanks to everyone and I do appreciate any support.
I'll keep you updated.

Important Update#1

     ** My hardware is a pain in the butt I had to use render farms and it's slowed me a lot, but I believe in Theodore story
         
    **


Update#1:
 I'm using the "Blender Pipeline" "CC3 Pipeline" and "iClone 3DExchange pipeline"  for this project.
 I discovered new ways to make Blender-iClone pipeline easy and very fast in both workflow and render times
I will separate the work I have done into two sections A and B:
  A: Everything about Character from creating to animating, exporting, and importing it.
  B: Everything about the scene creation phase and the intro creation phase until everything is ready to be rendered, then move it to video editor and make it polished.
  
A:
   1- Characters will be created in CC3
   2-  Create weight maps and Animate them in iClone, do the Voiceovers, Animate facial with Acculips.
   3- Export it to FBX for textures  using "iClone 3DExchange pipeline"
   4- Bake animations then Export it to Alembics 
   5- Import FBX to blender using the free AUTO SETUP
   6- Import Alembics with size 0.01

B: 
    1- Customizing FBX's textures using the AUTO SETUP making sure it looks good in Blender.
    2- Adding the characters and the scene elements: Some I personally molded and some from the Quixel Bridge Megascan's "PERSONAL SUBSCRIPTION".
    3- Adjusting the Eevee and Cycles engine to have best looking scene possible.
    4- Creating and rendering VFX using Cycles engine 
    5- Creating and animating the intro in Blender. **NOTE I could animate it in iClone easily as well but for this case, I prefer working in Blender**   
    6- Render



75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/70ab7422-fc3a-4dd3-8e27-c763.png



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