Profile Picture

Batch or saved renaming of morph target curves for use in UE4 with Rokoko?

Posted By bentway23 3 Years Ago
You don't have permission to rate!

Batch or saved renaming of morph target curves for use in UE4 with...

Author
Message
bentway23
bentway23
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (277 reputation)Senior Member (277 reputation)Senior Member (277 reputation)Senior Member (277 reputation)Senior Member (277 reputation)Senior Member (277 reputation)Senior Member (277 reputation)Senior Member (277 reputation)Senior Member (277 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 22, Visits: 144
I'm using some characters created in CC3 in UE4 with Rokoko motion/face cap. The Rokoko face cap requires that the morph targets are named in a specific way to be retarget-able in UE4. I've found that using the "custom" tab on the CC3 Facial edit allows for renaming the curves, and exporting them with those edited names works beautifully with Rokoko facecap. (It looks like all the A_## curves are named a la Rokoko but with spaces/underscores, i.e. browDownLeft.) However, this means I have to edit 51 fields every time I want to export a new character from CC3. Is there a way to save a different naming template, or batch rename the morph targets, so this can be done only once and then applied to future CC3 characters?



Reading This Topic