tattoosbyjimmyscott
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tattoosbyjimmyscott
Posted 3 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 1,
Visits: 62
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Hi guys. Hoping someone can help. It’s probably a silly little fix that I have overlooked but when I activate link it throws my BP character to the opposite side of the map. Is there a way to keep it where I want it without having to move it miles in iclone? It only happens with a couple characters.
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oisilener1982
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oisilener1982
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 190,
Visits: 1.4K
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It would be better if you record the problem, upload to youtube and post it here
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 120,
Visits: 7.4K
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I had similar issues and found that if the iClone_Origin point was below a surface or touching an object just slightly it would throw the linked character in random places. I couldn't find any accurate info from RL (no surprise there) and only found this one RL vid skimming over the point. https://youtu.be/CXhq5SN7xFo
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onewone
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onewone
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 9,
Visits: 40
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Generally, when you use one ue4 project t0 tranfer a few times, this type of weirf problem like character displacement, missing texture, skeleton mismatch occurs. Try starting a new ue4 project and most of the problem will be fixed. Sorry, it's not a quick fix but works for me everytime.
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