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Activating link is throwing my character to the other side of the map

Posted By tattoosbyjimmyscott 2 Months Ago
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Activating link is throwing my character to the other side of the map

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tattoosbyjimmyscott
tattoosbyjimmyscott
Posted 2 Months Ago
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Hi guys. Hoping someone can help. It’s probably a silly little fix that I have overlooked but when I activate link it throws my BP character to the opposite side of the map.
Is there a way to keep it where I want it without having to move it miles in iclone?
It only happens with a couple characters.
oisilener1982
oisilener1982
Posted 2 Months Ago
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It would be better if you record the problem, upload to youtube and post it here
GIM
GIM
Posted 2 Months Ago
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I had similar issues and found that if the iClone_Origin point was below a surface or touching an object just slightly it would throw the linked character in random places. I couldn't find any accurate info from RL (no surprise there) and only found this one RL vid skimming over the point.
https://youtu.be/CXhq5SN7xFo

onewone
onewone
Posted 2 Months Ago
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Generally, when  you use one ue4 project t0 tranfer a few times, this type of weirf problem like character displacement, missing texture, skeleton mismatch occurs. Try starting a new ue4 project and most of the problem will be fixed. Sorry, it's not a quick fix but works for me everytime.



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