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FBX Export is offset/Above from Origin

Posted By osaintilien55 4 Years Ago
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osaintilien55
osaintilien55
Posted 4 Years Ago
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For some reason my character from Character Creator 3.3 is exporting into maya above the origin like so. How can I export so that it is at the origin? This is the second export that I am doing from CC3. The first export did not have this issue. Not sure what I could have done to cause this. I remember hitting the button in CC3 to set the character in T-Pose before exporting to give you some context. Set HIK T-Pose


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Forum Post FBX Export is offset/Above from Origin By osaintilien55 ( 4 Years Ago )



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