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Ascensi
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Ascensi
Posted 4 Years Ago
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4u2ges
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4u2ges
Posted 4 Years Ago
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That's kind of strange. I mean different outcome with different resolution. I have a similar chain with 20 links and it does render fine in 4K. Try running a pass in ByFrame mode in view-port and then disable rigid body in Project settings before rendering (rigid animations are getting baked on the fly). And while there try playing with World Scale.
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Rampa
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The longer the chain, and the smaller the chain, the smaller the world scale should be. Average chains seem fine at 5 (default), but longer and smaller chains work a lot better at 2 or 3. My system cannot really handle 1 very well. :(
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Ascensi
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Ascensi
Posted 4 Years Ago
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Group: Forum Members
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
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The thing is, I'm also using soft cloth and that is likely slowing it down as well You may try to bake them separately in 2 passes. Like disable 1 and bake the other and vice versa. Or bake soft cloth and have rigid render live to *save* on performance. I have posted this project couple of month back: https://forum.reallusion.com/FindPost479774.aspx That chain is large though.
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Ascensi
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Ascensi
Posted 4 Years Ago
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Group: Forum Members
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4u2ges
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4u2ges
Posted 4 Years Ago
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Last Active: 2 days ago
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I do not think they can do much tweaking/optimizing performance of an existed engine, as there is a 3-rd party dependency - NVIDIA Physix SDK. Maybe to roll to a latest versions 4 or 5 with GPU support in addition to CPU. Not sure if they would go for that in iClone 8, but would have been great for sure.
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Ascensi
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Ascensi
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 262,
Visits: 1.9K
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