Hey guys! Does anyone know if there's a video, tutorial or article that talks about how to do project management in the Reallusion ecosystem?
I just feel it gets really confusing and hard drive space intensive. Like the same asset can be a project saved only on your windows folders, or on the project tab, it can also be an iavatar.
Then you have one of each of those in Character Creator and one of each in iClone. Oh how I wish there was a way to keep these two synched up or to access the content from CC from within iclone and viceversa, instead of having to import /export it every time.
And if you are sending it from CC to iclone and viceversa, you have to save/replace it on each place (Windows, Project and Avatar) side each time, and then you have no idea which one is the latest version, specially if you left the project for a while and you are retaking it.
And if it is a set, it can get even more confussing since a set can be a scene, a project, a stage, a prop, and you can-t really drag and drop/replace stuff from within the content manager.
Geez it gets super confusing!!!
And also, you can't do asset referencing like in maya or really most other 3D softwares, so each asset is local to each file, so each file is super heavy and if you have several characters and assets on each scene they are crazy heavy and if you are versioning for backup, GEEEEEZ it gets crazy hard drive intensive.
Is there a video to understand how to do project management in the best way? I haven't found it
Or does anyone have any suggestions in this regard?
Sorry for ranting on the subject, just feeling a bit frustrated with how the workflow/asset management is designed... any help, guidance, orientation will be highly appreciated.
In love with Virtual Production with Reallusion and Unreal!
3 Months Ago by