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Imitation game WIP | Entry 1 | Pass One

Posted By Bennersftw 5 Years Ago
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Bennersftw
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toystorylab (7/22/2021)
Nice and interesting... ;)

Thanks a ton!!!!!

Work has been soo busy these past few weeks, I've been trying to put together my second entries video.. Keep your eyes peeled for that hopefully by end of this weekend! 

Really appreciate your comments and time for checking this out, thanks soo much!!
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Nice and interesting... ;)


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

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alerender (7/18/2021)
I do not know if this is your question: but I save in iclone as motion plus and that is the fbx that I export to Unreal


Thanks a ton for dropping your solution to my problem as well! I had actually been trying that as well. I have been able to add body motion to my characters now using this method your suggesting from iClone!

My main area I was getting stuck was I couldn't see the body moving in real time. My approach to this has been I want to see my animations happening in real time, then I can export out as FBX.. Otherwise I'm animating in iClone and exporting to Unreal with issues in the animations as they're not exact meshes. Some of my lip sync in iClone has my model's lips going through each other but in Unreal they're perfect. 

So a mix between setting it up for real time as well as what your stating have solved my problems!!

Thank you for offering this and giving your time to help out.

Thanks a bunch!!!

Ben
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michaelrbarton (7/18/2021)
You put in a lot of hard work and the outcome so far looks fantastic. Keep it up.


Aww thanks so much Michael! I'm really just trying to remind myself, I don't know the tools as well as others and I can't expect crazy animations and storytelling, but I'm doing my best with what I have been tackling. 
I really appreciate the comment and time for checking this out!

Thank you a ton!

Ben
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I do not know if this is your question: but I save in iclone as motion plus and that is the fbx that I export to Unreal

https://www.alerender.com/
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You put in a lot of hard work and the outcome so far looks fantastic. Keep it up.
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Here is my Setup for Body and Face LL . maybe it helps :



Also double check that you have the right body BP loaded:

https://forum.reallusion.com/uploads/images/a8cc796e-f667-4c51-a242-5b3d.jpg


Just letting you know I have seen this, will hopefully get around to working through this later today after work, or sometime tomorrow. I will update once I do.

Until then though, thank youuu a ton for doing this! I briefly watched the video and was saying to myself, cleverrrr that's exactly it. My brain hasn't yet gotten used to all of these things. I'm excited to do this though!! The body movement is really going to sell my final submissions. 

I'll update once I tackle this. Thank youuu so much!

UPDATE:

I got it up and running following the video you made! So exciiiiting! Thanks so much, now let's see what I can do with my two fellah to give their body some life.

Thanks a ton dude!!
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Bennersftw (7/15/2021)
Bassline303 (7/15/2021)
Yes , great entry and workflow Video !  :)

So , how can I help you?
Do you want to do body animation over LL or FBX import for body?




Thanks so much for taking a peek and offering to help me out here.

Heads up: I’m super new to all of this, so my explanations are showcasing how overwhelmed parts of this are lol. I’m not sure how to describe all the problems without over explaining for right now - till I get a better handle on the systems.


For this one I’m just wanting subtle upper body movement, just to have some shoulder movement helping to emphasize the dialogue.
I’m thinking the FBX approach may be easiest as I don’t have an adapter to connect my phone to Ethernet for a better connection.

I have been following these two:

https://youtu.be/rhaWY5L49wc

https://youtu.be/FbbqrAKlB38

Yes . FBX is a little complicated the first time  🤪
But for some unusual reason the animations aren’t transferring over. I just used the take recorder to capture the facial animation in this WIP video.
I have triple checked the animation tab has “import animation” is checked, and I unchecked “import bone tracks” but it comes through as empty.

For importing FBX Body animation , "import bone tracks" have to be ticked ! Only for Face animation it has to be unticked ,
cause we only wanted to import the facial morphs, for body we need the bones to move it.


The other dilemma I’ve been having is trying to connect LL to show both the face and body animation happening live at the same time. Currently in the BP it’s setup to show just the face movement. I followed this tutorial:

https://youtu.be/5AFvbtLSVMY

And using this one for the body:

https://youtu.be/8HxhWC20yck

but when I move a shoulder it’s not showing movement in real time.
It’s nice to see how it looks in real time and then export the animations out and into UE via FBX.

Summarized:
Importing FBX from iClone to UE is resulting in no animation inside the FBX once in Unreal.

Unsure how to link both face and body simultaneously using LL to show movement of both in real time.

Thank you so much for even attempting to help and trying to understand my long winded response hah.
I just want to bring as complete of a package as I can into this contest. Since I don’t know how to make fancy scenes and dynamic animations right now, I’m wanting to make sure the things I am tackling are done extremely well.

Thank you so much!

Ben


Here is my Setup for Body and Face LL . maybe it helps :



Also double check that you have the right body BP loaded:

https://forum.reallusion.com/uploads/images/a8cc796e-f667-4c51-a242-5b3d.jpg
Bennersftw
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Bassline303 (7/15/2021)
Yes , great entry and workflow Video !  :)

So , how can I help you?
Do you want to do body animation over LL or FBX import for body?




Thanks so much for taking a peek and offering to help me out here.

Heads up: I’m super new to all of this, so my explanations are showcasing how overwhelmed parts of this are lol. I’m not sure how to describe all the problems without over explaining for right now - till I get a better handle on the systems.


For this one I’m just wanting subtle upper body movement, just to have some shoulder movement helping to emphasize the dialogue.
I’m thinking the FBX approach may be easiest as I don’t have an adapter to connect my phone to Ethernet for a better connection.

I have been following these two:

https://youtu.be/rhaWY5L49wc

https://youtu.be/FbbqrAKlB38

But for some unusual reason the animations aren’t transferring over. I just used the take recorder to capture the facial animation in this WIP video.
I have triple checked the animation tab has “import animation” is checked, and I unchecked “import bone tracks” but it comes through as empty.

The other dilemma I’ve been having is trying to connect LL to show both the face and body animation happening live at the same time. Currently in the BP it’s setup to show just the face movement. I followed this tutorial:

https://youtu.be/5AFvbtLSVMY

And using this one for the body:

https://youtu.be/8HxhWC20yck

but when I move a shoulder it’s not showing movement in real time.
It’s nice to see how it looks in real time and then export the animations out and into UE via FBX.

Summarized:
Importing FBX from iClone to UE is resulting in no animation inside the FBX once in Unreal.

Unsure how to link both face and body simultaneously using LL to show movement of both in real time.

Thank you so much for even attempting to help and trying to understand my long winded response hah.
I just want to bring as complete of a package as I can into this contest. Since I don’t know how to make fancy scenes and dynamic animations right now, I’m wanting to make sure the things I am tackling are done extremely well.

Thank you so much!

Ben
StyleMarshal
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Yes , great entry and workflow Video !  :)

So , how can I help you?
Do you want to do body animation over LL or FBX import for body?



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