Bassline303 (7/15/2021)
Yes , great entry and workflow Video ! :)
So , how can I help you?
Do you want to do body animation over LL or FBX import for body?Thanks so much for taking a peek and offering to help me out here.
Heads up: I’m super new to all of this, so my explanations are showcasing how overwhelmed parts of this are lol. I’m not sure how to describe all the problems without over explaining for right now - till I get a better handle on the systems.
For this one I’m just wanting subtle upper body movement, just to have some shoulder movement helping to emphasize the dialogue.
I’m thinking the FBX approach may be easiest as I don’t have an adapter to connect my phone to Ethernet for a better connection.
I have been following these two:
https://youtu.be/rhaWY5L49wchttps://youtu.be/FbbqrAKlB38But for some unusual reason the animations aren’t transferring over. I just used the take recorder to capture the facial animation in this WIP video.
I have triple checked the animation tab has “import animation” is checked, and I unchecked “import bone tracks” but it comes through as empty.
The other dilemma I’ve been having is trying to connect LL to show both the face and body animation happening live at the same time. Currently in the BP it’s setup to show just the face movement. I followed this tutorial:
https://youtu.be/5AFvbtLSVMYAnd using this one for the body:
https://youtu.be/8HxhWC20yckbut when I move a shoulder it’s not showing movement in real time.
It’s nice to see how it looks in real time and then export the animations out and into UE via FBX.
Summarized:
Importing FBX from iClone to UE is resulting in no animation inside the FBX once in Unreal.
Unsure how to link both face and body simultaneously using LL to show movement of both in real time.
Thank you so much for even attempting to help and trying to understand my long winded response hah.
I just want to bring as complete of a package as I can into this contest. Since I don’t know how to make fancy scenes and dynamic animations right now, I’m wanting to make sure the things I am tackling are done extremely well.
Thank you so much!
Ben