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Sifr
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 647,
Visits: 3.7K
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Humanoid rig is now selectable, it wasn't in the previous version just a few weeks ago, which made this plugin basically useless for my needs until now, but where are the blendshape parameters? Blenshapes are nowhere to be found, all FBX exports I've ever used have blendshapes, humanoid characters need FAC and iPhone 52 blendshapes at the very least. I've exported FBX models compiled from phone applications with blenshapes & visemes when imported into Unity. iClone has one of the most advanced facial tracking technologies on the market but no blendshape export? Why?
---------------------------------------------------------------------------------------------- Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t: SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX Dell Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.
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dassoubarna
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dassoubarna
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 49,
Visits: 681
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@ Victor.Soupday I try to use your latest release in a 3D project of Unity 2019.4.13f1 and it works fine for me without any errors. I am sharing some pics below. And thank you very much for your plugin. I appreciate your hard work to make it possible for the community.
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Sifr
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 647,
Visits: 3.7K
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dassoubarna (11/16/2021)
@ Victor.Soupday I try to use your latest release in a 3D project of Unity 2019.4.13f1 and it works fine for me without any errors. I am sharing some pics below. And thank you very much for your plugin. I appreciate your hard work to make it possible for the community.  Do you have blendshapes expressions?
---------------------------------------------------------------------------------------------- Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t: SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX Dell Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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Sifr (11/15/2021) Humanoid rig is now selectable, it wasn't in the previous version just a few weeks ago, which made this plugin basically useless for my needs until now, but where are the blendshape parameters? Blenshapes are nowhere to be found, all FBX exports I've ever used have blendshapes, humanoid characters need FAC and iPhone 52 blendshapes at the very least. I've exported FBX models compiled from phone applications with blenshapes & visemes when imported into Unity. iClone has one of the most advanced facial tracking technologies on the market but no blendshape export? Why?Not sure what you mean by this: One of the first actions the tools does is set the animation type to Humanoid in the Fbx asset as it really only works as Humanoid. It's has been always selectable if you wanted to change that. And the Blendshapes are where they always are: in the Skinned Mesh Renderer components of the individual objects. Namely CC_Base_Body, CC_Base_EyeOcclusion, CC_Base_Tearline, CC_Base_Tongue, and in any facial hair meshes too. What export settings are you using from CC3/iClone? The only thing I can think of that would wipe out the Blendshapes is InstaLod.
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Sifr
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 647,
Visits: 3.7K
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Victor.Soupday (11/17/2021)
Sifr (11/15/2021) Humanoid rig is now selectable, it wasn't in the previous version just a few weeks ago, which made this plugin basically useless for my needs until now, but where are the blendshape parameters? Blenshapes are nowhere to be found, all FBX exports I've ever used have blendshapes, humanoid characters need FAC and iPhone 52 blendshapes at the very least. I've exported FBX models compiled from phone applications with blenshapes & visemes when imported into Unity. iClone has one of the most advanced facial tracking technologies on the market but no blendshape export? Why?Not sure what you mean by this: One of the first actions the tools does is set the animation type to Humanoid in the Fbx asset as it really only works as Humanoid. It's has been always selectable if you wanted to change that. And the Blendshapes are where they always are: in the Skinned Mesh Renderer components of the individual objects. Namely CC_Base_Body, CC_Base_EyeOcclusion, CC_Base_Tearline, CC_Base_Tongue, and in any facial hair meshes too. What export settings are you using from CC3/iClone? The only thing I can think of that would wipe out the Blendshapes is InstaLod. I kept selecting Humanoid & it kept reverting back to Generic, no worries it's fixed now. I just started using it one version ago, so I'm not speaking from a long time version user experience. Must be the InstaLOD have not had time to check in the CC_Base_Body, CC_Base_EyeOcclusion, CC_Base_Tearline, CC_Base_Tongue. It's normally in the base model, not nested. Thanks, I'll check it out and get back to you. By the way great tool, very much needed.
---------------------------------------------------------------------------------------------- Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t: SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX Dell Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.
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dassoubarna
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dassoubarna
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 49,
Visits: 681
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@Victor.Soupday Is Sub Surface Scattering is available in any version of Unity Auto Setup? If not then is there a way to achieve that via any customization?
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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There's subsurface scattering in the HDRP version. Haven't quite figured out how to put it into the others yet.
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dassoubarna
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dassoubarna
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 49,
Visits: 681
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Thanks for the information.
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GamesAlchemist
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GamesAlchemist
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 15,
Visits: 80
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Hi Soup, Thank you very much for this fantastic plugin your a legend. it makes the characters in your preview scene look fantastic. I'm currently using Unity 2020.3.23f1 HDRP and I'm having issues with the open mouth and eye turn function in the preview tools scene. Just so you are aware I'm using game base and LOD's with, game eyes and game teeth. Optimised for PC console game. The characters look great even when baked but if i try the tool functions the eyes go into the back of the head and mouth inverts into face. Do you have any suggestions to fix this please? When the character is pulled into my scene the eyes are black and materials totally washed out losing all of the detail. I'm assuming it is your setup with the post processing stack and lighting to achieve the same results in game. Do you have any tips to achieve these results in game please? I've also tried to import your camera sky and fog volume and scene into mine and disable mine to no avail.  
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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Game base eyes are just simple PBR materials, there's nothing special about them that need any particular post processing setup. The only reason they would turn black is if textures are missing or the base colour tint is set to black.
As for the preview scene's lighting setup: It's a very dimly lit interior scene with next to no ambient light. The character is almost entirely lit by the three spot lights and the exposure is set to very high to compensate. That setup won't work for an outdoor or strongly lit scene with directional lights.
If your getting colour wash out in a scene that would mean either: The lights are too strong, there's too much ambient light or the exposure is too high. (Or a bit of each)
The lighting in the middle image really doesn't look too far off, the ambient light from the sunlight is just a bit strong. There is an Indirect lighting controller override in the volume overrides that lets you fine tune how much ambient light is used. (Diffuse Indirect Lighting Multiplier)
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