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Message
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togu3d
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togu3d
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 17,
Visits: 51
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This may sound obvious, but how do I bring back an edited mesh from Blender back to CC3? I have learned about the Blender Tools and how to easily import my CC character into Blender, but Im lacking the ability to send the edited mesh back to CC3
Thanks
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Kelleytoons
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Kelleytoons
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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As a rule what you want to do is save as an FBX and then import back as an accessory, but it depends on what you are doing. For example, if you are making a mod of a character then you want to save an OBJ and use it as a mod (um, above my pay grade as I don't do that in Blender. I take that back - I DO open in Blender an FBX that I exported from Daz with a Genesis figure and then I save out as FBX and reimport back into CC3 using Transformer. But only under those circumstances can you use Transformer in this manner).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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togu3d
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togu3d
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 17,
Visits: 51
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Edit: Sorry I didnt see somebody replied, Im trying to import the full character back. I just want to make some minor adjustments on the mesh (lips, cheeks, very subtle things) and import it back to CC
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togu3d
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togu3d
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 17,
Visits: 51
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I did try it before, because thats how its shown on some videos Ive found when people import DAZ characters into CC3, they use this "Transformers", but when I load my Blender edited .FBX file I get a error:
"Failed to load character: No suitable setup profile found." and sends me to a compatibility page where it lists DAZ, Poser and iClone
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Kelleytoons
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Kelleytoons
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Yes, it would have to be a Genesis character from Daz (so you'd have to start with that, first). Someone here will know about how to do what you want, though.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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AutoDidact
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AutoDidact
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 2.1K,
Visits: 13.6K
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togu3d (7/8/2021) Edit: Sorry I didnt see somebody replied, Im trying to import the full character back. I just want to make some minor adjustments on the mesh (lips, cheeks, very subtle things) and import it back to CC
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togu3d
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togu3d
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 17,
Visits: 51
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When I try to import from the menu, I enter the exported .fbx, the generated .fbxkey (I export it using the Blender tools I downloaded from the site) but I still get a warning popup
Im only experimenting the workflow, so Im using the naked default model with a free hair comes in CC3, but the warning list 5 itens
Hair_Base CC_Base_Eye CC_Base_Teeth CC_Base_Eye_Occlusion CC_Base_TearLine
The Hair_Base has a layer but all ohers are missing a layer option in the dropdown each of them has. But no error message, I can click "Ok" and it finished importing the mesh. The new updated mesh comes but all textures are gone, I get a total white model with no hair/eyeleash textures either
Edit: Im going to take a look on this video, thanks, you posted it as I wrote that message
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togu3d
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togu3d
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 17,
Visits: 51
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Oooohh.. I see, the mesh changes need to be imported as a actual morph to apply in the CC3 mesh.. thats quite weird.. but it gets the job done.
Thank you so much for the help!
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Rampa
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Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 62.5K
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You can re-import the FBX CC3 character. You will need the FBXkey that was generated at export. You then use the fbx import option in the Create menu. Here is a guide I put together for Blender 7.8. The process is the same for the current Blender, albeit slightly different UI. https://drive.google.com/file/d/0B3nsNVGroEz6Nk53VDI1VlB1d1E/view?usp=sharing&resourcekey=0-T-JjRJHufnPrqtlbymZ0qw
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AutoDidact
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AutoDidact
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 2.1K,
Visits: 13.6K
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togu3d (7/8/2021) Oooohh.. I see, the mesh changes need to be imported as a actual morph to apply in the CC3 mesh.. thats quite weird.. but it gets the job done.
Thank you so much for the help! Not "weird" really. If your objective is simply to customized the base shape of a figure then non destructively altering the base mesh(morphing) has been the standard method for decades. this is how custom morphs/shapes are created in every other 3D Character program. In this case you are needlessly complicating things by exporting/importing FBX files.
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