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CC to Blender and back to CC

Posted By togu3d 4 Years Ago
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CC to Blender and back to CC

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togu3d
togu3d
Posted 4 Years Ago
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This may sound obvious, but how do I bring back an edited mesh from Blender back to CC3? I have learned about the Blender Tools and how to easily import my CC character into Blender, but Im lacking the ability to send the edited mesh back to CC3

Thanks
Kelleytoons
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As a rule what you want to do is save as an FBX and then import back as an accessory, but it depends on what you are doing.

For example, if you are making a mod of a character then you want to save an OBJ and use it as a mod (um, above my pay grade as I don't do that in Blender.  I take that back - I DO open in Blender an FBX that I exported from Daz with a Genesis figure and then I save out as FBX and reimport back into CC3 using Transformer.  But only under those circumstances can you use Transformer in this manner).



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togu3d
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Edit: Sorry I didnt see somebody replied, Im trying to import the full character back. I just want to make some minor adjustments on the mesh (lips, cheeks, very subtle things) and import it back to CC
togu3d
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I did try it before, because thats how its shown on some videos Ive found when people import DAZ characters into CC3, they use this "Transformers", but when I load my Blender edited .FBX  file I get a error:

"Failed to load character: No suitable setup profile found." and sends me to a compatibility page where it lists DAZ, Poser and iClone
Kelleytoons
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Yes, it would have to be a Genesis character from Daz (so you'd have to start with that, first).

Someone here will know about how to do what you want, though.



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togu3d (7/8/2021)
Edit: Sorry I didnt see somebody replied, Im trying to import the full character back. I just want to make some minor adjustments on the mesh (lips, cheeks, very subtle things) and import it back to CC









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My latest Feature length film created with Iclone.
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
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togu3d
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When I try to import from the menu, I enter the exported .fbx, the generated .fbxkey (I export it using the Blender tools I downloaded from the site) but I still get a warning popup

Im only experimenting the workflow, so Im using the naked default model with a free hair comes in CC3, but the warning list 5 itens

Hair_Base
CC_Base_Eye
CC_Base_Teeth
CC_Base_Eye_Occlusion
CC_Base_TearLine

The Hair_Base has a layer but all ohers are missing a layer option in the dropdown each of them has. But no error message, I can click "Ok" and it finished importing the mesh. The new updated mesh comes but all textures are gone, I get a total white model with no hair/eyeleash textures either

Edit: Im going to take a look on this video, thanks, you posted it as I wrote that message
togu3d
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Oooohh.. I see, the mesh changes need to be imported as a actual morph to apply in the CC3 mesh.. thats quite weird.. but it gets the job done.

Thank you so much for the help! 
Rampa
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You can re-import the FBX CC3 character. You will need the FBXkey that was generated at export. You then use the fbx import option in the Create menu. Here is a guide I put together for Blender 7.8. The process is the same for the current Blender, albeit slightly different UI.
https://drive.google.com/file/d/0B3nsNVGroEz6Nk53VDI1VlB1d1E/view?usp=sharing&resourcekey=0-T-JjRJHufnPrqtlbymZ0qw
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togu3d (7/8/2021)
Oooohh.. I see, the mesh changes need to be imported as a actual morph to apply in the CC3 mesh.. thats quite weird.. but it gets the job done.

Thank you so much for the help! 



Not "weird" really.
If your objective is simply to customized the base shape of a figure
then non destructively altering the base mesh(morphing)
has been the  standard method for decades.
this is how custom morphs/shapes are created in every other 3D Character program.
In this case you are needlessly complicating things by exporting/importing FBX
files.




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY



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