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Axis neuron issue with

Posted By kaisa.s.blue.apple 4 Years Ago
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Axis neuron issue with

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kaisa.s.blue.apple
kaisa.s.blue.apple
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hello!

I would like some help with axis neuron, is it possible? Tell me if I'm not in the appropriate place for this topic.

I don't think the suit I use is broken but all my mocap are clunky. Its about to be good when it's a standing pose but whenever the character is walking it's a disaster...

I let you see by yourself:
Bones with the BVH file on 3dxchange:
https://www.youtube.com/watch?v=h9yvwpKjbmo

Exported motion on a character in Iclone


I touched nothing in the control panel when recording this one, but maybe there is some option to adjust? I've tried to play with the control panel but nothing good at all in fact it was worst.
The mocap is inoperable at this stage however the edit, re-take. I can't come up with a decent thing. Do you have an idea why?

Also for those who knows the axis neuron export, I exported in Biovision BVH(*.bvh) but I can't convert it in the right format so I can export in rlmotion for iclone ( I converted in Maya Human-IK for this video I guess that why the arms are not responding, not the right format for iclone).
Why? I don't understand why
I struggle so much for each step ^^ Noobie I guess!

If you have anything that can help, please do!

Kelleytoons
Kelleytoons
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My guess is you don't have the suit setup correctly.  I owned mine for over a year without understanding the precise procedures (which make a TON of difference).

You don't say which suit you have but I would advise you to carefully watch this video regardless (as it most likely will be applicable to any one).  If you set the suit up properly it works just fine.

(Also I assume you know how to convert the BVH properly using 3DX but if you need a bone rig for it I have one.  Just let me know and I'll hunt it up and attach it here).






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Mike "ex-genius" Kelley
kaisa.s.blue.apple
kaisa.s.blue.apple
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Oh really? So it come from how we put the suit? I think this is the Perception Neuron 32 ( got to ask my employer ) I will definetly watch the video on this evening! Thank you!

For the BVH I may found a solution :)
kaisa.s.blue.apple
kaisa.s.blue.apple
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Finally, can I have the T-pose you mentionned before? I don't understand the arms and hands are staying in a "T" in every motion I export from 3Dxchange on my computer, but not in my employer computer... Thats weird do you have a idea why? I will ask him to give me his export and see if his exports are good and mine wrong, but I suspect something else... But I don't know what?

Thank you for the help!


Kelleytoons
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I'd have to see your complete workflow in 3DX to know but in general you bring in the BVH file (and I like to always save as "processed BVH" as it applies the smoothing and foot holding you've set inside the program) and then choose "Convert to non-standard".  There you load in the PN profile I'll post here, and then say "Convert".  Save this out as just an RLMotion file and you should be good to go (you don't need to save the mesh, just the motion).






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Mike "ex-genius" Kelley
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PNProfile.zip (54 views, 2.00 KB)
kaisa.s.blue.apple
kaisa.s.blue.apple
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Thank for your quick answer! It's late and I'm too tired to post a video of the process, but tomorrow I will try to load the PN Profil and then I will record my process if it does not work.

Thank you! Later ^^
kaisa.s.blue.apple
kaisa.s.blue.apple
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It's working!!! You're a life saver thank you!! :DDD

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bf14b68c-672b-4698-bbbb-f702.png
Kelleytoons
Kelleytoons
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Glad I could help.

(I wish growing up *I* could have had a job doing mocap :>)



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley



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