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Unable to add eyelashes on daz toon characters

Posted By Neole F 3 Months Ago
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Neole F
Neole F
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I'm trying to add eyelashes to daz toon characters converted to cc3+ base.

The original toons have eyebrows and eyelashes as accessories. After importing I make them invisible and from the appearance tab add daz eyebrows (that works), but on adding eyelashes I can't see them.
Please advise.

Attaching image with imported characters in iclone with no brows and lashes (the girl has the accessory lashes which don't move with the blink). https://forum.reallusion.com/uploads/images/320035d3-e368-4868-a835-ec5a.png




Neole F
Neole F
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Anyone? I need to get the render out this week hopefully with eyelashes! 
Rampa
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When you use the transformer, it copies the DAZ shape with the CC3 mesh. So the CC3 eyebrows are there, just need to be enlarged with a morph. There a couple ways to do this:

Click on the "Morph" button in the toolbar (green arrow in the picture) and then the morph regions will highlight yellow. Click and drag on the eyelash region to make them bigger.
You can also select the morph slider for the lashes in the morph list and adjust the slider (blue arrows).
https://forum.reallusion.com/uploads/images/81001223-c24f-4734-887a-f466.jpg
Neole F
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Thanks Rampa, but I tried that already and it did not do anything. Attaching screenshots where I have scaled the eyelashes to 900 without any effect. Also showing the toon lashes that I have imported as accessory (which do not move with blinks).https://forum.reallusion.com/uploads/images/27e37034-7445-4d9d-9d6e-342c.pnghttps://forum.reallusion.com/uploads/images/700c57e9-0630-42b3-ae80-a336.png
Neole F
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https://forum.reallusion.com/uploads/images/a4174b1d-6d10-4bc9-8f96-822b.png
Neole F
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The last is the screenshot with the Toggle Gizmo On.

is it possible that due to having no eyelash in Daz, since it uses a different toon eyelash, no eyelash in imported in CC3? In which case is it possible to add the Eyelash mesh in CC3?
tripfreak
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tripfreak
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1. You could generate a morph in order to get the eyelashes from the target figure:
https://forum.reallusion.com/uploads/images/34380424-0560-49f3-b576-1a97.jpg

2. Instead, you could also simply use other pre-saved skins with eyelashes (and brows):
https://forum.reallusion.com/uploads/images/5b96fa21-824f-43c2-8965-1bed.jpg

3. You should save the eyebrows during import (or afterwards) as "Cloth".
Then they will move with the expression:
https://forum.reallusion.com/uploads/images/e7390f6a-b9e2-4b56-b1b6-96b4.gif

If you use other brows then of course you will have to adjust them before.


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Neole F
Neole F
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Thanks tripfreak, these are exceptionally helpful! The tip with importing eyebrows as clothes is also clever!

For the eyelashes methods, I would prefer using the original skin rather than another character's skin, so am trying the first method. However I'm sure I am doing it wrong, because it's not working -

I created a new Morph Slider for Eyelashes using a character with eyelashes with these settings -
Create > Morph Slider Editor > Category : Eyelash, Minimum 0 Maximum 100, Source Morph : Default Morph, Target Morph : Current Morph 

When I use the new Morph Slider with the Figure without eyelashes, it just distorts the whole head instead of generating eyelashes. I think the error may be in specifying the source morph, so am going to try again. 


Neole F
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I just tried again using the iavatar of the character without eyelashes as the source morph -

Create > Morph Slider Editor > Category : Eyelash, Minimum 0 Maximum 100, Source Morph : [ iAvatar of the Character without eyelashes), Target Morph : Current Morph 

This time the Morph Slider is morphing the figure without eyelashes into the figure with eyelashes. But since I need only the Eyelashes to morph, it is not the desired effect!

Please advise!
Neole F
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Saving the skin of another character (which has eyebrows and eyelashes) and applying it on the character without eyelashes also did not give the character eyelashes -https://forum.reallusion.com/uploads/images/8a5736ae-042b-48f5-b5f8-eb23.png





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