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Duplication of Textures when exporting to FBX

Posted By gekido 4 Years Ago
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gekido
gekido
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There is a massive issue with the current FBX export from CC. If a mesh in CC has multiple materials pointing to the same texture, the FBX Export duplicates the textures in the output. This results in a ton of 'Texture_01, Texture_02' copies and forces us to do a TON of manual cleanup after export before the files are actually useful in a realtime engine. 

Is this going to be resolved in future versions? It's a pretty big PITA right now.

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gekido (6/25/2021)
There is a massive issue with the current FBX export from CC. If a mesh in CC has multiple materials pointing to the same texture, the FBX Export duplicates the textures in the output. This results in a ton of 'Texture_01, Texture_02' copies and forces us to do a TON of manual cleanup after export before the files are actually useful in a realtime engine. 

Is this going to be resolved in future versions? It's a pretty big PITA right now.


Hey Gekido,

If something (like clothing) has 10 materials sharing the same textures: just merge them in CC3 in the materials panel you select them all and click on the "consolidate materials" button. The export will then have 1 material and 1 texture for each slot originally used.




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