So, I've become fairly good at understanding the Iclone setup but am blown away by unreal and it's ability to set a cinematic scene. I want cinematic characters and cinematic scenes.
AnimatingI'm now trying to choose whether I want to export my actors into Iclone and be done with Iclone, or keep Iclone linked for animating the character.
If I've purchased lots of animations in Iclone...an advantage there? Keyframes in Iclone, Sequencing in Unreal...advantages either way?
LightingIt certainly feels like lighting is best done in Unreal and manipulating things there.
CamerasA draw - no advantage either way?
Character Creator UpdatesI suppose if I'm making additional modifications to the character, I should keep Iclone linked as the export might require a bit of tweaking to get the character updated every time in Unreal?
So, workflow could be - 1) Keep Iclone for it's Character Creator ability and export and task is done. 2) Keep link active for advantages in X and Y (not sure what X and Y are).
Thanks