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Export animations for unity 3d

Posted By Final72 4 Years Ago
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Final72
Final72
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I'm sorry, I hope to write in the right place, I have a problem and I have been banging my head for a while, I use Character Creator together with Zbrush and 4D cinema to create characters to use in Unity 3d and so far everything is perfect, I export my characters in IClone that allows me to make the animations I want in a very short time and very easily, such as walking, running, jumping, etc., but here comes my problem, from IClone I can't or don't know if you can export the file animation, I use Unity3d but in reality I can't export it for any platform if I exclude IClone itself, I hope someone can help me thanks for everything
Peter (RL)
Peter (RL)
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Hi...

Do you have 3DXchange 7 Pipeline? If not then that will be why you can't export from iClone 7.

However, if you have Character Creator 3 Pipeline then you can export the character and animations to Unity from there.

So the general workflow will be to create your character in CC3, send the character to iClone 7, animate it and then save the animations in iClone 7 in either .rlMotion or .iMotion format if it only contains body animations, or use .iMotionPlus format if you have both body and facial animation.

Once this is completed you can use Character Creator 3 Pipeline to export the character along with all the saved animations to Unity.

Please see the Manual pages below which explains how to export from CC3 with animation data.




                                                                

Peter
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