carol.duniam
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carol.duniam
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 83
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Hello! When converting a cc3 character to game base, it currently removes the eye occlusion mesh and bakes the occlusion into the texture, however this isn't ideal as it looks weird when the eyes look around, and if there is no occlusion then it does not look anywhere near as good. It would be wonderful if there was an option to keep the eye occlusion mesh when converting to game base. Is there a way to do this? Or perhaps this could be a feature for a future update? Thank you :)
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