|
jonnys777
|
jonnys777
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 15,
Visits: 66
|
Hi all, Tried to find a topic on this already but didn't see anything. I've brought in a clothed character (fbx) from Daz to CC3 via Transformer. Followed the RL process. As part of the import, it looks like CC3 has 'rearranged' the original UV of one of the pieces of clothing (presumably transformed to fit the CC3 mesh). The problem is it has also made a mess of the textures and the original texture map I have is completely different to the new 'transformed' UV CC3 has created (obviously it matched the original UV). I have launched the transformed UV and texture files from within CC3 and technically COULD paint it by hand, but this would be a lot of work and the UV is very small and complicated so it is easy to make mistakes. My other issue is that the current cloth item has been brought in with morphs from Daz, so I can customise how it looks within CC3 so I think importing the cloth separately as an OBJ would probably lose those features. Has anyone got any solutions to this please? Thanks
|
|
Kelleytoons
|
Kelleytoons
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
|
No, the UVs aren't changed in Transformer, so something else is occurring. If you tell me which Daz clothing item(s) it is I'll be glad to check it out.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
|
|
jonnys777
|
jonnys777
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 15,
Visits: 66
|
Hi Mike, Thanks for your answer - it actually made me look in more detail at what was going on inside Daz instead of thinking the problem was with Transformer and I figured it out. For the benefit of others, Daz (or more likely the Daz creator) had - for some reason - assigned a texture and UV map to a shell/different layer for the clothing, instead of applying the materials/UV directly to the clothing geometry. This meant that the export pulled the default textures from the geometry (which in this case just appeared to be the G8 skin textures and UVs as the character was otherwise naked) and the actual texture/UV were not brought across at all. I was able to fix this by pointing the surfaces that composed the geometry to the correct texture and UV. Exporting then correctly pulled this through into CC3. Thanks!
|
|
Kelleytoons
|
Kelleytoons
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
|
Glad you figured it out. Transformer does some interesting (and sometimes wrong) things with avatar imports, but all clothing, sets, and props will come over correctly UV mapped and MOST of the textures applied properly (we can't quite get ALL the textures but it's pretty close if the Devs don't misbehave). Regular hair (not dForce or Fibermesh) will also always correctly come over, although at times it may be too high poly to be useful.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
|