|
gingerbear
|
gingerbear
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 22,
Visits: 179
|
Ok so just did a test and it seems that one of the issues with the "Bone Heat Weighting" error is related to closeness of individual verts together when binding. I scaled up the character, rigged him, then scaled back down and it seems to work. So I guess that was the problem. My character has very thin legs, very very thin, part of an animated style he was made for. So I guess too thin at that scale and the verts were getting too close together in world space.
Only question was, this didnt seem to be an issue if I just left the feet below axis unfixed. This only pops up when doing the fix like 4u2ges mentioned. This is also the method used by Markom3D in his tutorial for rigging CC3 characters with Auto Rig Pro. Which Ive done before but it wasnt working here, so only thing I can think of was the vert distance issue. But still doesnt explain why the character would bind before fixing the feet below axis.
But for now Im just going to consider it working and not ask questions and hopefully if anyone else has this issue it will help them.
|
|
gingerbear
|
gingerbear
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 22,
Visits: 179
|
Every time I export this character his feet are stuck below the zero axis. I cant figure out why. ive tried the "Adjust Floor Contacts" an even adjusted the height to float above the floor contact to adjust but it still exports the same way. Please help, because I need to export to Blender and reRig, but if I adjust the height at all after that it wont skin properly so it has to come in with the feet at the right height. Thanks! Here's a pic of whats happening:
|