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Message
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Hi Tony and Charly, Great Work πππ Greetings Robert
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 457,
Visits: 1.9K
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Thought I would try something less extreme, like the Manny character from CC adventurers pack I think. Didn't download it, just a screenshot from MH creator, and I think that's me done with it. It looks OK I think but a bit too real for me. Cool tool though.
Garry, Clearstream, Seven_of_one
My Pinterests
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 5.8K,
Visits: 14.3K
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haha , funny to see all your MH Creations π I like this one here from Joe Raasch , normally he is a Houdini Maestro :
Edited
2 Years Ago by
Bassline303
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oberdoofus
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oberdoofus
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 116,
Visits: 3.1K
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Bassline303 (6/9/2022)
Transformed the CC3 "Antonia D Prime" to MH without original Textures and eyebrows. To add the CC3 Textures I will use Substance or Wrap (you can wrap uv's too) Really happy with the result so far: @bassline - Hi re adding CC3 Textures and using Substance or Wrap (you can wrap uv's too) - do you have a video anywhere detailing the workflow for this? I also came across this by Monoville https://youtu.be/ypHY_6WpY40 but am always interested in easier workflows! This MetaHuman mesh stuff is fantastic
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oberdoofus
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oberdoofus
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 116,
Visits: 3.1K
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Garry_Seven_of_one (6/10/2022)
Thought I would try something less extreme, like the Manny character from CC adventurers pack I think. Didn't download it, just a screenshot from MH creator, and I think that's me done with it. It looks OK I think but a bit too real for me. Cool tool though. wow I actually really like this! ... thanks for experimenting! I'm stuck on my normal job for the time being so have to live vicariously through the crazy experiments you guys all do! It's funny how the last couple of years we've been cannibalizing parts of metahumans - eye shaders, groom hair, meta heads - and then Epic decides "hey we're gonna cannibalize all your heads... you're welcome" what a time to be into unreal
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TonyDPrime
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TonyDPrime
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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oberdoofus (6/11/2022)
Garry_Seven_of_one (6/10/2022)
Thought I would try something less extreme, like the Manny character from CC adventurers pack I think. Didn't download it, just a screenshot from MH creator, and I think that's me done with it. It looks OK I think but a bit too real for me. Cool tool though. wow I actually really like this! ... thanks for experimenting! I'm stuck on my normal job for the time being so have to live vicariously through the crazy experiments you guys all do! It's funny how the last couple of years we've been cannibalizing parts of metahumans - eye shaders, groom hair, meta heads - and then Epic decides "hey we're gonna cannibalize all your heads... you're welcome" what a time to be into unreal @Gary - amazing, looks fantastic! @oberdoofus - you actually make the perfect point! We have a scenario now where everyone is the morph-maker for MetaHuman.
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yepkoo
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yepkoo
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 1.2K,
Visits: 1.9K
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Metahuman has really taken a huge leap forward. I hope the RL team is aware of this and can develop something that can make their characters work flawlessly with UE.
---------------------------------------------------------------- https://www.youtube.com/yepkoo https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning
Edited
2 Years Ago by
yepkoo
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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@Gerry A great job, In any case we have ,again a cool toy. ππππ Greetings Robert
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yepkoo
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yepkoo
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 1.2K,
Visits: 1.9K
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Actually, I thought, this feature of Metahuman could blow up CC4 sales. Because CC4 seems very useful for producing Metahuman characters. I still want to use CC characters though.
I wanted to produce characters using pictures, but I couldn't get very good results I think this feature will probably be added in the future. Very good results are obtained with Obj or FBX.Free characters on the Internet are limited and not good. However, unlimited Metahuman characters can be produced with CC4 headshots.
---------------------------------------------------------------- https://www.youtube.com/yepkoo https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning
Edited
2 Years Ago by
yepkoo
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 457,
Visits: 1.9K
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Thanks, Tony, Rob, and Oberdoofus for liking this version of Manny I did, I was surprised it was so easy and took a few minutes. I'm easily distracted and have a sculpt project to finish, so will investigate further after that. In the meantime, Manny is pleased
Oh, and @Bassline303, don't stop posting my friend, we need you.
Garry, Clearstream, Seven_of_one
My Pinterests
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