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UE5 & Reallusion - Tips & Tricks

Posted By StyleMarshal 4 Years Ago
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StyleMarshal
StyleMarshal
Posted 3 Years Ago
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It's not me , it is Teacher Dude Jae  :D

Taxi?  Is way more expensive....
rosuckmedia
rosuckmedia
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I know that,
I meant this one.πŸ‘πŸ‘πŸ‘
Greetings Robert

https://forum.reallusion.com/uploads/images/4652c476-fe29-4046-a9b7-10cb.jpg
https://forum.reallusion.com/uploads/images/2a579645-07de-4f19-845d-c913.jpg
[/quote]

StyleMarshal
StyleMarshal
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Still exploring UE5 , but here is my way to retarget Mannequin Animations to a CC3 Character : 
You can further adjust with the IK Sliders but no feet sliding. :D
MH comes next :


StyleMarshal
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UE5 - IK Retarget - Mannequin Animations to Meta Human :




kelbyvp
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Any idea when we'll have a version of Auto-Setup that will works with UE5?
rosuckmedia
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Hi Bassline,
Many Thanks for the Tutotrials, 😊
Greetings Robert
StyleMarshal
StyleMarshal
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kelbyvp (4/8/2022)
Any idea when we'll have a version of Auto-Setup that will works with UE5?


Very soon !  
mtakerkart
mtakerkart
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Did you notice that the 8k texture seams to become the new standard? Ouch , it will take muscle graphics cards :ermm:

https://forum.reallusion.com/uploads/images/223e2919-76e7-44ad-a75c-1545.jpg

I imported the new model in Iclone and seriously I don't understand why it's so complex to create a texture in udk from an image already created....

https://forum.reallusion.com/uploads/images/54e803d6-92e9-44e3-aa0f-c317.jpg

I exported the textures as is and in 5 drag'n'drop the textures were applied in iclone.....
I don't understand but I don't despair that one day UDK will become much easier to access....

https://forum.reallusion.com/uploads/images/899ebc6f-9f1b-4671-b567-a4eb.jpg




StyleMarshal
StyleMarshal
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haha , that looks super cool Marc , well done !   Super cool colors !

1. UE is an open source code engine , so you can look behind and work behind.
2. Drag and Drop is no problem , just make an instance of the master material and you have nearly the same as in IClone.
3. What do you think how it looks like behind the shaders in IClone....it is the same but written in C++. 
4. You don't need any of this crazy looking BPs , all shaders are ready made in the store for free  (drag & drop).
5. I like it that it is possible to manipulate with Blueprints but as I said you don't have to.
A lot of people get scared when they see it and will never touch UE cos of this  πŸ˜
StyleMarshal
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