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Message
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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It's not me , it is Teacher Dude Jae :D
Taxi? Is way more expensive....
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rosuckmedia
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rosuckmedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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I know that, I meant this one.πππ Greetings Robert [/quote]
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Still exploring UE5 , but here is my way to retarget Mannequin Animations to a CC3 Character : You can further adjust with the IK Sliders but no feet sliding. :D MH comes next :
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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UE5 - IK Retarget - Mannequin Animations to Meta Human :
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kelbyvp
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kelbyvp
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 50,
Visits: 539
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Any idea when we'll have a version of Auto-Setup that will works with UE5?
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rosuckmedia
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rosuckmedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Hi Bassline, Many Thanks for the Tutotrials, π Greetings Robert
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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kelbyvp (4/8/2022) Any idea when we'll have a version of Auto-Setup that will works with UE5?
Very soon !
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mtakerkart
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mtakerkart
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.2K,
Visits: 29.2K
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Did you notice that the 8k texture seams to become the new standard? Ouch , it will take muscle graphics cards :ermm:
I imported the new model in Iclone and seriously I don't understand why it's so complex to create a texture in udk from an image already created....
I exported the textures as is and in 5 drag'n'drop the textures were applied in iclone..... I don't understand but I don't despair that one day UDK will become much easier to access....
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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haha , that looks super cool Marc , well done ! Super cool colors !
1. UE is an open source code engine , so you can look behind and work behind. 2. Drag and Drop is no problem , just make an instance of the master material and you have nearly the same as in IClone. 3. What do you think how it looks like behind the shaders in IClone....it is the same but written in C++. 4. You don't need any of this crazy looking BPs , all shaders are ready made in the store for free (drag & drop). 5. I like it that it is possible to manipulate with Blueprints but as I said you don't have to. A lot of people get scared when they see it and will never touch UE cos of this π
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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