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UE5 & Reallusion - Tips & Tricks

Posted By Bassline303 3 Years Ago
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toystorylab
toystorylab
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Garry_Seven_of_one (11/4/2022)
Missed a lot, went in to hospital Monday night and will be here till early next week I think.
This is 4th Emergency operation from 2020 and it hurts. Makes me wonder if it’s worth doing this stuff anymore. Moan moan 😭

Best wishes and a speedy recovery!


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toystorylab
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charly Rama (11/4/2022)
Guys, I've made TREVOR in Metahuman BigGrin for GTA VI BigGrin

G.R.E.A.T. BigGrin


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Garry_Seven_of_one
Garry_Seven_of_one
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Thanks Guys,

that looks really good Charly, nice face detail.

Garry, Clearstream, Seven_of_one
https://forum.reallusion.com/uploads/images/f8c0246a-f887-417d-9f3c-b22c.png
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charly Rama
charly Rama
Posted 2 Years Ago
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Thank you Mr Dee, Toy and Garry. People are always looking for one click tool to get results but tools are already there. Possibilities are infinite with CC4, Iclone, Blender, UE5, omniverse. and WORK work work.
Nevertheless, this last tool  gives headaches BigGrin

The CC4 version is not bad at all but I prefer the metahuman version
https://forum.reallusion.com/uploads/images/8dcd8d5b-1a4a-4109-b350-efca.png

https://forum.reallusion.com/uploads/images/0730a027-5ef0-40f8-9bcb-dd69.png
https://forum.reallusion.com/uploads/images/0955aaec-943a-4dad-9efb-e4b1.png


Franklin is more real

https://forum.reallusion.com/uploads/images/bf69be2f-1668-4d63-9c9e-ef38.png



     


Edited
2 Years Ago by charly Rama
Bassline303
Bassline303
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Charly after working with UE5 BigGrin :

https://forum.reallusion.com/uploads/images/af634f89-03c8-4717-a477-cf60.gif
rosuckmedia
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Oh my god Charly
😀😀😀😀😀😀😀😀😀😀
charly Rama
charly Rama
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BigGrinBigGrinBigGrinBigGrin


     


Mr Dee
Mr Dee
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Hi guys!

Anybody had any luck exporting a character with SubD level 3, modifying it and importing it back?
Looks like the checksum file is only written when using export OBJ Nude Bind Pose. And in this option it's only possible to export in SubD level 1Sad

I've tried tricking character creator by first export this way so the checksum file gets created. And then in step 2 export the Subd level 3 for sculpting moprh.
Then it's possible to import the edited SubD3 mesh but the result is useless.

Any Ideas? Smile

EDIT: Just to clarify a bit... I was hoping to sculpt more detail in zBrush or Blender on subD level3 and import that back in. (Instead of getting that detail from a normal map)
Edited
2 Years Ago by Mr Dee
Bassline303
Bassline303
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@Mr Dee ... I never tested it back to CC but I tested Sub-D 3 for UE and it took more than 30min to import and 20min to open a morph in Mesh Morpher ... way too dense for UE , we have to wait for Nanite for Skeleton Meshes.
Bassline303
Bassline303
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First Tests :




Edited
2 Years Ago by Bassline303



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