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Message
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Today @ 6:33 AM
Posts: 4.6K,
Visits: 29.9K
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Garry_Seven_of_one (11/4/2022) Missed a lot, went in to hospital Monday night and will be here till early next week I think. This is 4th Emergency operation from 2020 and it hurts. Makes me wonder if it’s worth doing this stuff anymore. Moan moan 😭Best wishes and a speedy recovery!
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Today @ 6:33 AM
Posts: 4.6K,
Visits: 29.9K
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 457,
Visits: 1.9K
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Thanks Guys, that looks really good Charly, nice face detail.
Garry, Clearstream, Seven_of_one
My Pinterests
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charly Rama
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charly Rama
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 1.9K,
Visits: 17.3K
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 5.8K,
Visits: 14.2K
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Charly after working with UE5 :
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: 16 hours ago
Posts: 3.2K,
Visits: 4.8K
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Oh my god Charly 😀😀😀😀😀😀😀😀😀😀
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charly Rama
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charly Rama
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 1.9K,
Visits: 17.3K
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Mr Dee
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Mr Dee
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 66,
Visits: 771
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Hi guys! Anybody had any luck exporting a character with SubD level 3, modifying it and importing it back? Looks like the checksum file is only written when using export OBJ Nude Bind Pose. And in this option it's only possible to export in SubD level 1 I've tried tricking character creator by first export this way so the checksum file gets created. And then in step 2 export the Subd level 3 for sculpting moprh. Then it's possible to import the edited SubD3 mesh but the result is useless. Any Ideas? EDIT: Just to clarify a bit... I was hoping to sculpt more detail in zBrush or Blender on subD level3 and import that back in. (Instead of getting that detail from a normal map)
Edited
2 Years Ago by
Mr Dee
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 5.8K,
Visits: 14.2K
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@Mr Dee ... I never tested it back to CC but I tested Sub-D 3 for UE and it took more than 30min to import and 20min to open a morph in Mesh Morpher ... way too dense for UE , we have to wait for Nanite for Skeleton Meshes.
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 5.8K,
Visits: 14.2K
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First Tests :
Edited
2 Years Ago by
Bassline303
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