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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 5.8K,
Visits: 14.3K
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nildoessa
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nildoessa
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 269,
Visits: 1.8K
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Hi guys.. can someone PLEASE tell me how to fix this? In iclone the animation is ok..but when i export to Unreal using default settings SOME frames of the facial animations are not coming thru.. in this case in frame 192 on BOTH softwares are different... which leads to me believe that across my animation i will have similar issues! :( Nildo
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 5.8K,
Visits: 14.3K
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nildoe (8/21/2022)
Hi guys.. can someone PLEASE tell me how to fix this? In iclone the animation is ok..but when i export to Unreal using default settings SOME frames of the facial animations are not coming thru.. in this case in frame 192 on BOTH softwares are different... which leads to me believe that across my animation i will have similar issues! :( Nildo This is interesting. Can you load the exported file into a DCC and see if it exported correct ? If yes , it has something to do with the UE5 import. Is it only the open mouth so a skeleton thing ?
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nildoessa
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nildoessa
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 269,
Visits: 1.8K
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it has to be an iclone thing... good idea about porting to other DCC... I also noticed that it happens on CERTAIN visemes... in this case it's the N_NG... i dont know if other suffer from this.. any ideas of workarounds please?? this is blender's result :(.
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 5.8K,
Visits: 14.3K
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nice ! :
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3dtester
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3dtester
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 999,
Visits: 2.2K
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Bassline303 (8/20/2022)
Very useful tutorial. Thanks 👍
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 5.8K,
Visits: 14.3K
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Facial Realtime capturing - 700 landmarks ?
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oberdoofus
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oberdoofus
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 hours ago
Posts: 116,
Visits: 3.1K
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Bassline303 (8/19/2022)
oberdoofus (8/19/2022)
Bassline303 (8/18/2022) Add morphs to your CC4 in UE5 easily and clean up the clothes with the Mesh Morpher Update :
@bassline - thanks for this! Trying to work out what is a good workflow as regards multiple character body types and their altered clothing. Will this mesh morpher work if you are using clothes from marvellous designer or is best used for characters with cloths exported out of CC3/4? Also I assume the morphed characters will all still use the same skeleton and animations (even if you meshmorph to make a character taller?) You can use MD cloth but it has to be skinned to the character. So the best way is to import the MD cloth into CC4 (as cloth) so it is skinned to the Character before exporting it to UE. The other way is to import the CC4 and MD cloth into Maya , Blender or any other DCC , skinning it to the skeleton and copying weight paints. Morphs , only morphs which doesn't change the skeleton size will work. If you want to change body sizes , you can do it with the BP easily. Thanks bassline!
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 5.8K,
Visits: 14.3K
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What is this , UE5 SkinTools ? Skinning in UE5?
BTW , testing UE5.1 source 🤪 First impression , Very Stable ! 👍
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 5.8K,
Visits: 14.3K
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Cool ! With texture for Meta Humans :
For CC4 :
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