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Kinect one. IPI and Blender Motion capture.

Posted By sencorpx 4 Years Ago
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sencorpx
sencorpx
Posted 4 Years Ago
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I have a couple of questions if anyone has an answer?
I recently picked up the xbox one Kinect plugin. After a few days of research and testing and asking questions, I have it up and running.  Applying motion data right to a character that has already been loaded with both voice script, and facial animation is fantastic. In the time of doing the research I had found that ipi also had the ability to use xbox 360 as well as xbox one sensors. And you could set up several motion capture sensors to get a higher accuracy tracking.  It would capture fingers and even face expressions.  This being said, The steps to get captures in that software then loaded into Iclone takes a bit of work and crossing platforms such as blender.

What is the path moving forward with the Iclone plugin? Will there be options to add more sensors? Capture more movement like fingers for example?  The downfall of the plugin is that it only captures one view. The outcome is very glitch filled with small jerks and twitches in the arms , wrists, ect.  But is there a way to smooth those glitches? 

Thanks in advance for the read. 




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