Thanks but It's far from perfect I'm afraid.
Here's the basic project if you have iClone you should be able to load it without a watermark. You should be able to see what I did...by creating a "container" for the dice and then launching them from the avatar's hand. Did that one dice at a time and it took a maybe 75 or more simulation-runs to get a decent roll that looked OK. Then you "bake" the move by turning off the physics for that item then on to the next dice and run the simulation till you get a good roll.
The dice move weird at the end of the throw and I can't quite figure out the issue, something to do with "linking" I think.
And when I saved the avatar's motion and applied it to another avatar it would lift up from the ground and then back down for some strange reason. The original avatar's animation never did that so don't know what that's about either. Be aware the avatar's animation was pretty easy to create from scratch so you could do that motion much better I'm sure.
https://www.dropbox.com/sh/ypqk5ssbhivwgbw/AADbOQWmFO9OaXNqEEaOjydMa?dl=0
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