Oh sorry! Yes you right there is many way to animate or to put animation in Iclone.
Here my process:
I took an animation from Mixamo that I export in .FBX, I put in 3DXChange, then I convert to Non-Standard and export as rlMotion
to Iclone Animation Custom, and then I edit the animation ( like the finger, head rotation, leg espacement ) in the Motion Layer with key.
I edit the animation from Mixamo that why I don't know how to export from Iclone to a "new" character. Do you have an idea of how I
could export only the animation? Or maybe even the bones with it because the modified character is the same after all!
You think your second propositon could work? I don't have only motion but key etc. I have to try.
Thank for your interest :)