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InstaLOD and Baking Texture

Posted By 4u2ges 3 Years Ago
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4u2ges
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When baking a texture, UV islands must have wider margins.
I have this hi-poly dress, with multiple materials and Physics was not applying correctly to adjoining parts, because weight gradient maps were spanned between different materials.
So I decimated it and baked the texture with instaLOD. Now I have 1 material and 1 UV, but the UV islands packed so close and even coming in contact with one another, so that I practically cannot apply a weight map to it.

This is 3200% zoom of the UV map

https://forum.reallusion.com/uploads/images/7027076a-4286-454d-82a7-f1ea.jpg

One rogue vertex is enough to mess entire soft cloth physics for the garment.
And this what most likely to happen here. I did not even try. Do not want to waste time.
Now I have to spread those islands in Blender and possibly tweak the texture.CrazyBlink (and someone who cannot do it would be doomed).




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3 Years Ago by 4u2ges
4u2ges
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I thought, I'd still try, but after I saw this, it became totally out the question...
Round is a button, which should stay put. And it's crossing with free flow part of the dress.

https://forum.reallusion.com/uploads/images/7a104a36-a276-4fbe-99c2-643f.jpg



FT: https://www.reallusion.com/FeedBackTracker/Issue/Insta-LOD-Islands-packing-for-Baking-Texture-has-no-margin




4u2ges
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I did managed to bake all materials, textures and UVs in 3DCoat. Lot easier than in Blender. Now I can safely apply weight map with single gradient.

https://forum.reallusion.com/uploads/images/f153e006-ce63-4c54-86a9-5c66.png






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3 Years Ago by 4u2ges
gicag14102
gicag14102
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Could you show that 3dcoat bake workflow.
4u2ges
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I bought 3DCoat like 3-4 years ago, bet never really used it much (I like the developer's (Andrey) courtesy, which allowed me to upgrade to the latest version for free today).

As to workflow, I followed this guidelines:



The only thing is, you have to import all texture manually for all materials (after you imported the mesh).







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