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ApolloJourney
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ApolloJourney
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 13
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Hi all, for a project I need a character in unity with a separated arm. I made a base character in CC3 and exported the mesh to Maya, There I removed part of the mesh of the underarm and made a sort of wound. Now is it possible to get this mesh back into cc3? or do I have to copy the skinning in Maya and export from there? Hopefully there is a Guru around that can safe me some time :)
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Group: Forum Members
Last Active: 4 Weeks Ago
Posts: 10.8K,
Visits: 40.2K
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When you remove or add Polygons to a CC Character, you can this not import as CC Character back. Only as Accessory. For to keep the CC Character Features Instead, try to create a Morph Slider Change the Geometry of the Arm but do not delete any Polygon from the Mesh
------------------------------------------------------------------- liebe Grüße vidi
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ApolloJourney
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ApolloJourney
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 13
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Hi Vidi, Thnx for the reply. I will try that today, and update the status if its a good solution for me. Danke schön :)
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ApolloJourney
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ApolloJourney
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 13
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So, I fixed it by importing it as an accessory, than transferring the skin weights as a skin tight t-shirt. Than I hide the faces of the original mesh that where overlapping and weren't needed. And when exporting I have to make sure to select the Delete hidden mesh option. All the functions still work, as long as i don't adjust the skin color. But for me this is fine for now. The morph option would have been a cleaner solution, with future use in mind, but I couldn't get the objKey working when trying to create the morph object. So since I need this to work quick in unity for a deadline, this is perfect for now. In the future I may try to get the morph solution Vidi suggested working, but for now my problem is solved. Danke schön @Vidi :)
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