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Bones movement in 360 HEAD

Posted By flavio.campinas92 4 Years Ago
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Bones movement in 360 HEAD

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flavio.campinas92
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flavio.campinas92
Posted 4 Years Ago
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Hello guys! I have a doubt about g360 character creation. If I want to create a elephant 360 head, is possíble to make his trunk with IK movement. What I mean that when a I create the head, I can only configurate the sprite movement when positioning all angles. But what if I want to make a free bone movement with his trunk? Because for manual edition I imagine that we can create the trunk separated and link to head movement, but for a stream mode we can't because is live moment, or we create the trunk attached to head with no free movement, or the trunk with IK movement can't follow the 360 head. There is a limitation or I can do something about this?


Thanks!



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