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ARkit Blendshapes not transferring out correctly?

Posted By songbird.acoustic 3 Years Ago
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songbird.acoustic
songbird.acoustic
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When I check my blend shapes in iClone and Character creator, it works perfect.
As soon as I export these to 3DXchange or UE4 some of the blendshapes are not the same.
It seems to be the 4 blend shapes linked to the Jaw, Jaw_open seems to close from the side instead of opening?
Video for reference - https://www.youtube.com/watch?v=N6WOfmyraH4
Bassline303
Bassline303
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Jaw open and eye rotation are bone controlled ( you have to rotate bones to set it )  ,  but you can export "Mouth open" as morph in the export settings.

https://forum.reallusion.com/uploads/images/7fc70ab2-62f4-4be8-af76-3b40.jpg
songbird.acoustic
songbird.acoustic
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This makes sense thanks for clarifying
Nothing else using ARkit I have tried in the past has worked this way before, the shapes have always included eye and jaw movement that correspond with the ARkit docs
I can make a custom blueprint to link both bone movement and the blendshape to correct this now I understand what's going on
Thanks for the help



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