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Questions before Upgrade to IC4Pro+3DX4

Posted By Bellatrix 15 Years Ago
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Bellatrix
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Bellatrix
Posted 15 Years Ago
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Thanks for the reply...after more explorations over the weekend I got to know iClone-3dx-externalAPP pipeline even better. This helps me decide which main APP and content I need for the near term. Just discovered the amazing amount of SKP plugins - looks like I may be able to make do with just Sketchup for making props.

Another question I have related to 3dx which I can't find any document for is: can I import my own mesh and assign flex/spring attribute? I'm really particular about hair strand movement around the face and the existing hair pack is nice but not enough.

Just placed an order for IC4pro and 3dx4std....can't wait!


  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


Peter (RL)
Peter (RL)
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1. Does 3DX4 export ANY Essential G3 Clonecloth as a base for texture+3D alteration in external 3D application such as Argile?

Yes 3DXchange4 will allow you to export all G3 CloneCloth to OBJ format. 

(If so, do Premium CCD members like my IC3P self still need to submit a custom G2/G3 clothing texture to get permission for a "developer template"? Wouldn't 3DX4 to OBJ and DRM recognition make this "application" step redundant? )

To obtain the G2 and G3 3DS Max Avatar Templates does still require application. You can do this after you have submitted your first pack to the Content Store. They are supplied in Max format. The 3DXchange4 Resource Kit does include a rigged standard avatar in FBX format though. 

2. It is possible to texture/deform standard (non-DRM) iClone hairs, shoes, accessories, props in Argile and port them back to iClone via 3DX4?

You can't edit Hair (iHair) files on their own but you can load them as part of a saved avatar. Accessories can be opened in VNS format but not iAcc format. You would need to rename any iAcc format files to iProp to open them.

3. Does 3DX4 classify newly created/imported 3D objects beyond 3DX2's mere three categories of Props/Accessory/3D Scene? Do we get hair and shoes and categories as well? If so, please refresh my mind the technicality of why hair and accessory are in separate categories?

When you export any model from 3DXchange it will automatically display the correct format for you. These could be Standard Avatar, Non-Human Avatar, Prop etc but not hair or accessories.

Hope this helps. :)



                                                                

Peter
Forum Administrator

www.reallusion.com


Bellatrix
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First, must say I'm more than impressed by the face morphing and Facial Puppetteering addition to iClone4 esp the Pro version. It's beyond what I've asked for or imagined, so thank you Reallusion!

My project requires tonnes of custom objects and specific shapes beyond what the content store and Backstage could offer, so I really like Reallusion's new direction of expanding 3D pipeline beyond the exorbitant 3dsmax. Since the launchof 3DX4 I have taken some time to familiarize myself with Sketchup 7 and now plan to also buy N-sided's Argile 2. Basically I feel almost ready to take the next plunge with iClone 4 Pro + 3DX4. Before that, however, I need to verify afew things...


1. Does 3DX4 export ANY Essential G3 Clonecloth as a base for texture+3D alteration in external 3D application such as Argile?

(If so, do Premium CCD members like my IC3P self still need to submit a custom G2/G3 clothing texture to get permission for a "developer template"? Wouldn't 3DX4 to OBJ and DRM recognition make this "application" step redundant? )

2. It is possible to texture/deform standard (non-DRM) iClone hairs, shoes, accessories, props in Argile and port them back to iClone via 3DX4?

3. Does 3DX4 classify newly created/imported 3D objects beyond 3DX2's mere three categories of Props/Accessory/3D Scene? Do we get hair and shoes and categories as well? If so, please refresh my mind the technicality of why hair and accessory are in separate categories?


Thanks,

Bellatrix

  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.





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